this post was submitted on 12 Jul 2023
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I feel like modding is sometimes a good answer to situations where a developer has spent a lot of money creating assets, but the gameplay that they made with those assets is limited.
I wonder if there's potential for ways to try to take commercial advantage of that, like have another developer basically bulk-license the assets from an existing game and then just produce new gameplay. I can't really think of many examples off the top of my head. Some commercial FPS mods, but usually they make larger changes than to just gameplay.