this post was submitted on 13 Jul 2023
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[–] [email protected] 18 points 1 year ago (1 children)

@JDPoZ Most people not from that time think that CRT look is just bunch of clean black lines overlapping the image (keyword scanlines) without anything else to consider, and call it a day.

[–] [email protected] 27 points 1 year ago (1 children)

Man I’m such an old fart I prefer my emulated games appear using different era CRT shaders to accurately reflect the sort of TV connection I had access to when playing. Like emulating shittier RF for older NES games, S-Video for SNES - N64, and then component for PS1 - PS2 era.

Like… I enjoy playing Mike Tyson’s Punch-Out using a shader that makes it look like a shitty RF connection with inaccurate desaturated colors bleeding, interlace jitter, etc. I’m actually kinda wistful when I can’t see the preview channel 3 TV guide blending through the crappy connection. I almost want to see if someone has made a shader that could render in a YouTube stream of retro late 80s to early 90s TV at like 5% opacity to get the same effect I saw as a kid sitting 2 ft away from my old 16” Magnavox.

[–] [email protected] 6 points 1 year ago

@JDPoZ (I'm not sure why your reply does not appear in my view, but only if I look at your profile... Guess Kbin does not work correct at the moment?)

Me too! But where I live we did not use RF connection for NES, but had composite through RCA connection. I have different setups for the kind of system I am emulating. For NES and that time period my Shader choice is "composite" cable variant, SNES era "svideo" and "rgb" (or for you known as "component") connection. There are many more configurations for other systems and handhelds as well. Handhelds in example aren't CRTs, but LCD displays.