this post was submitted on 13 Jul 2023
1097 points (97.2% liked)

RetroGaming

19475 readers
124 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 19 points 1 year ago (3 children)

I hate a lot of modern pixel art games for that reason. Those old games weren't meant to have super defined pixels. The programmers knew they were going to get some blending due to the limitations of the technology at the time. If you're going for the old school aesthetic at least use a shader or two.

[–] [email protected] 11 points 1 year ago (1 children)

I disagree completely. The pixel art Castlevania games on Nintendo DS look amazing! So many little details. It's fantastic.

[–] [email protected] 1 points 1 year ago

The Castlevania games on the NDS look great,

Symphony of the Night, originally made for CRTs in the PS1 era, just looks wrong when blown-out by a large LED screen on the PS4.

[–] [email protected] 9 points 1 year ago

If they're truly trying to be old school, I agree. Many such games actually come with adjustable filters to simulate that kind of distortion, and even arcade-like screen curvature (e.g., Hammerwatch).

That said, modern pixel art is evolving its own aesthetic that is valid and enjoyable in its own right. I don't think everyone making modern pixel art games is necessarily trying to be old school.

[–] [email protected] 5 points 1 year ago

The artists, not the programmers.