this post was submitted on 12 Jul 2023
167 points (94.7% liked)
Games
32663 readers
1082 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I haven't played multiplayer competitive games in many years. The last time I did so much was Quake 2-based Team Fortress-style mods.
But on some of those, the team size was large enough that it didn't matter much if someone was just goofing around, because it didn't make a huge difference. If you have 12 players on a side, someone is a single-digit percentage of the effort.
But if you're playing something like, I dunno, Dota 2, then you're a quarter of the team, and that's impossible.
Maybe it's an argument for games designed around larger teams.
Dots 2 permits for synergies among characters, like one character to buff others, but maybe one could cap that, say that only four players of twelve or something can be leveraging synergies.