this post was submitted on 13 Mar 2024
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[–] [email protected] 3 points 7 months ago* (last edited 7 months ago) (1 children)

Mobile space is a completly different to any kind of PC or console gaming

I agree that it's not a drop-in replacement, but there are definitely games that come out on both mobile and PC/console. There's definitely some level of overlap.

https://en.wikipedia.org/wiki/Bloons_TD_6

Platform(s)

  • Android
  • iOS
  • macOS
  • Microsoft Windows
  • visionOS
  • Xbox One
  • Xbox Series X/S

I don't know what the percentage in terms of game revenue is there. But there is definitely some overlap there.

[–] [email protected] 2 points 7 months ago (1 children)

Yeah, casual games definitely benefit from being on mobile. That group of players barely needed PCs in the first place and was likely first to switch to smartphones and tablets where touch control scheme makes much more sense. Publishers benefit from more streamlined in-app purchases there too so even if the sales volume was similar, overall revenue will definitely favor mobile platforms.

[–] [email protected] 0 points 7 months ago (1 children)

Is LoL casual? Is Death Stranding? Are other high performance games?

[–] [email protected] 2 points 7 months ago (1 children)

Wild Rift has 10% of active players LoL does. Death Stranding on iOS is just one more token deal Apple made to signal that they're interested in gaming, but if past is anything to go by it'll never get anywhere.

[–] [email protected] -1 points 7 months ago

You were talking about performance and wanted a title which is modern, like Resident Evil 4. DS is one. Moving the goalposts doesn't stop the game existing.