this post was submitted on 10 Apr 2024
274 points (97.6% liked)
Open Source
31665 readers
327 users here now
All about open source! Feel free to ask questions, and share news, and interesting stuff!
Useful Links
- Open Source Initiative
- Free Software Foundation
- Electronic Frontier Foundation
- Software Freedom Conservancy
- It's FOSS
- Android FOSS Apps Megathread
Rules
- Posts must be relevant to the open source ideology
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
Community icon from opensource.org, but we are not affiliated with them.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
@Olgratin_Magmatoe
There are currently some changes on the way. They fundamentally solve the Topo-Naming-Problem I propose to try again after the next release.
I don`t know the #Onsel fork. In what way does it differ from #Freecad or Freecad from #realthunder?
@ClearCutCoconut
Are they settled on an assembly workbench yet?
@GorGor
I don't know.
I'm not super familiar with that problem, as it has been a minute. But I might try to give it another go at some point.
From a user perspective, it has a much more friendly UI in my opinion. When you click on an object, it displays a list of all possible actions you can take with said object. That to me was a huge upgrade over the base FreeCad implementation.
@michel @Olgratin_Magmatoe @ClearCutCoconut
1/2
@Olgratin_Magmatoe @ClearCutCoconut I'm very sorry for your bad user experience! What you've described, sounds like some basic user errors which would've been easily solved by sticking to good modeling practices. To be honest, these aren't always easy to follow / learn in the first place. If you're interested, have a look at the wiki: https://wiki.freecad.org/Feature_editing#Advice_for_creating_stable_models
#FreeCAD #fc3d
The most egregious issue I had was in trying to loft between two faces, such that the curve between the faces was a 3D one.
In Fusion360, it's pretty damn simple, you click the first face, ctrl+ click the second, then select the loft option. Then it's pretty much done.
In FreeCad/Ondsel, in trying to look up a tutorial to see how such an operation is normally done, the only tutorial that got me remotely close was this one.
https://www.youtube.com/watch?v=fv53D00KdGQ
Following the tutorial would lead to errors, crashes, and even if it had worked, it is such a painful way to do this operation.
So this isn't simply an issue with bad modeling practices. Maybe it's a terrible tutorial and there is better options out there. But the ease in which it is possible to do this task in Fusion360 should be the gold standard.