this post was submitted on 16 Jul 2023
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[–] [email protected] 5 points 1 year ago

Atomic instructions are quite slow and if they run a lot... Rust has two types of reference counted pointer for that reason. One that has atomic reference counting for multithreaded code and one non-atomic for single threaded. Reference counting is usually overkill in the first place and can be a sign that your code doesn't have proper ownership.