this post was submitted on 01 Jun 2023
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GameDev

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A community about game development.

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Hi all,

I've decided to start a GameDev community as I didn't see any on this instance or others.

What's your relation with game development?

I'll start; I'm a hobby game developer at most, mainly having experience with MonoGame (based on XNA) but I switched to C# + SDL2 (using SDL2-CS). Currently writing my own semi-engineless game (I don't want to say that I'm building my own engine, but I do have some reusability for my own sake) while figuring out SDL2 and always looking for best practices.

I tried Unity, GoDot, Unreal Engine and more over the years, but as someone with a background in software development the freedom of the code-first approach always works better for me.

Welcome!

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[–] [email protected] 2 points 1 year ago

Hi I've been pending membership for some time here. Just checking in if the mods knows about pending subscripting from new members?

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Hi! I’m the studio director at Hidden People Club web. I created cuentitos, an open source narrative engine with probability at its core.

I’ve been working in games for 11 years already so I’ve done plenty of things, but mostly programming and leading teams.

Right now all the games I work on are written in Rust using Bevy.

[–] DeadlyEssence01 1 points 1 year ago

I always think it's really cool to create a game without an engine, and maybe one day, I'll do it too, but for now I stick with Godot. I started with GDevelop, moved onto unity and then once I realized there were fans of depreciating old packages without fully releasing new ones, and leaving a bunch of things in a limbo start I moved onto Godot, and it's been a real pleasure!

Though, there are a few other things that interest me, like Defold, LOVE2D and Twine.

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