this post was submitted on 12 Apr 2024
93 points (100.0% liked)

PC Gaming

8210 readers
504 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
top 14 comments
sorted by: hot top controversial new old
[–] [email protected] 23 points 5 months ago (4 children)

I don't get the statement "burnout has replaced crunch as primary hazard". That's like saying humidity has replaced water as the primary reason for rust.

[–] [email protected] 9 points 5 months ago (1 children)

It seems like they're using burnout as a stand-in for "stress" in this case. The article doesn't do a very good job of elaborating on what that means exactly and it seems like the quote might be missing context. TBF Josh Sawyer isn't exactly known for being able to convey an idea with brevity.

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago)

Stress can be for a few days or weeks or months. Burnout is a months and years thing. It's the result of chronic stress. You can just get a mental block and cannot even touch or look at something. It may make you unable to do the work you once did. The mind can shut down for self preservation. Even after years of recovery you may not be the same person.

[–] [email protected] 6 points 5 months ago* (last edited 5 months ago) (1 children)

I think crunch implies it's temporary (but frequent), burnout is continuous.

[–] [email protected] 3 points 5 months ago

Which makes a lot of sense considering a lot of Dev shops went from waterfall oriented projects to continual devops. When fallout New Vegas came out, there were only a few MMOs that were selling horse armor. Now that has become the standard for almost all multiplayer games. Every multiplayer game now has its own in-game store to better suck dry addicts and make producers life lazier and easier. And since we're pushing out so many buggy rapid releases, the devs need to keep working to hot fix what traditional ly would have been QAd and improved before release. This is clear to me and I have never worked in a game studio.

[–] [email protected] 3 points 5 months ago
[–] [email protected] 1 points 5 months ago

Yeah, like stress casualties due to crunch have been a thing for a long time.

[–] [email protected] 9 points 5 months ago (1 children)

Burnout is definitely going to cause a lot of early deaths in the industry.

[–] [email protected] 14 points 5 months ago (1 children)

I don't know what you're talking about. Just because stress from burnout is causing me to average like 4 hours of sleep a night and sometimes forget to eat or drink for an entire day doesn't mean it's bad for my health

[–] [email protected] 12 points 5 months ago

You're right what was I thinking twitching i'm fine and can totally work more twitch

[–] [email protected] 7 points 5 months ago (2 children)

I'm confused. FO:NV is almost 15 years old.

[–] [email protected] 7 points 5 months ago

Yeah but Josh Sawyer and his team at Obsidian are very active. Most recently they released Pentiment with Avowed coming later this year. FO:NV was likely chosen because it's one of their better known games. He has relevant insight into the industry.

[–] [email protected] 4 points 5 months ago (1 children)

And the last Burnout is even older!

[–] [email protected] 4 points 5 months ago

I miss burnout.

Takedown was timeless. Paradise never hit the same way as the earlier arcade racers.