i personally loved the game, gave me lots of think about.
Patient Gamers
A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
Same experience for me.
As with other titles classed as "walking simulators", Edith Finch isn't really a game. It's an interactive story, and on that basis it's a good experience.
I found the message and the aesthetic quite impactful, and it left me with some strong feelings when it was done, like when you finish a good book.
Is it for someone who wants replayability in their games? - No.
Is it for someone who wants to spend a few hours immersed in a heartfelt narrative? - Absolutely.
Edith Finch is one of my favorite walking sims! I bought it in 2017 during some sale and have played it a few times since, I thought the world was interesting and learning the family’s story was rewarding for the time.
Where this game shines is in storytelling and art. I thoroughly enjoyed it and rate it very highly, but I also really enjoy the walking simulator genre. It's the perfect game to chill out and play on the big screen over an evening or two, very watchable for spectators too.
It's not a game about replaying it. It's quality over quantity. One of the most interesting story games I've ever played
Edith Finch is more of an interactive short-story collection thematically and narrative centralized around a single family and their almost comical level of intergenerational neglect.
It helped me realize I just dont enjoy walking simulators
I had forgotten about the concept of "walking simulator." I guess a lot of what I wrote could apply to any of them.
spoiler
Finch has swimming too, though
I love Edith Finch. It's firmly my favorite among the walking simulator genre.
It's very much a story first and the only reason it's a game and not a movie is because the perspective allows you to be a bit more immersed.
If you want an example of a walking simulator done properly badly, give The Suicide Of Rachel Foster a go. It's got an interesting idea, and it has zero clue what to do with it.
I tried it because of Microsoft Game Pass rewards. And even replayed it to get all the XBox achievements.
I would have been upset paying for it. But I'm not upset that I played it. Not sure I'd recommend it, unless the person was an adult and definitely liked play through stories.
I'm stingy and I think 15 eur would be appropriate.
I would probably agree if there weren't so many great games at that price point. I believe games should generally be more expensive, but the existing expectations drag them down.
I'm also from Chile, and while it is the richest country in South America, it still has a lower income than the average European country.
What would a movie ticket cost you in Chile?
Usually about US$6 nominally, but there are frequent deals that lower it to about US$4