This week seems the same as the last 2 years of development: not a lot going on.
Star Citizen
A general discussion place for all things related to Star Citizen.
All game related discussion is welcome here, but if there's a specific community for the content you are about to create, try to post it in the correct one. This allows community members to filter out the types of content they want to see.
Here are the current sub-communities:
[email protected] - for in-game screenshots
[email protected] - for video related content
[email protected] - for SC bug reports
[email protected] - discussion around this Lemmy instance
[email protected] - support for this Lemmy instance
[email protected] - anything else unrelated to SC
Rules
- Don't be a dick. It's fine to disagree with someone's comments, just do it in a respectful way.
- Content must be related to Star Citizen. For non-SC discussions, use the !off_topic community.
- No org or giveaway promotion.
yea....
What the StarHead Federation is doing sounds pretty cool. It also highlights what type of content we're stooping too to try and keep from dying of boredom in SC.
It's always fun to get some prizes!
With F1 on break, I'm looking forward to having something to watch on the weekends. Hopefully fight or flight goes smoothly this year.
Max Verstappen and Avenger One... pretty much the same guy.
I'm kinda looking forward to SC Live this week. Lets see if Elliot can finally finish a mission 😂
Can someone please provide a summary on what Claudius is? Can't find info on it on Google or Bing
The covered it in a panel at the 2021 citizencon: https://youtu.be/URuzW0a8aY4
Audio tools aren't that interesting so not many people paid attention.
From what my smooth brain understands, it's basically a sound design tool that CIG uses to seperate audio files from source code. This lets them change audio anywhere on the fly, and audio designers can work independently of the rest of the dev team. Audio queues are hard-coded in, but the sounds themselves can be added and/or changed after an asset is finalized.
In the context of this new video, Claudius can use context switching. As an example, different audio files can be used based on what environment the player is in. A gun firing in space will sound differently than if it is fired in a cave. Another example they gave was different reload sounds based on how much ammo is left in a magazine.
The sound designers can basically do whatever they want to audio without having to work with coders.
Hm, that's actually pretty cool. Thanks for the reply!
Someone asked a while back how much work Claudius would be.. whether CIG would have to replace a million different audio files or not. Would be nice to see how far along they are with that.
FIGHT OR FLIGHT! FIGHT OR FLIGHT!