this post was submitted on 11 May 2024
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Emulation

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[–] [email protected] 33 points 3 months ago (3 children)

Is there any information about this that’s not a video?

[–] [email protected] 49 points 3 months ago (3 children)

I've caught myself thinking this a lot, game guides, reviews, everything was so much easier digging around in when it was written. Now we have to sit and fuck around with timestamps and waste time instead of just ctrl + f what I need.

[–] [email protected] 39 points 3 months ago (1 children)

Here's a tip for YouTube, than might come in handy.
In videos that have subtitles available, you can go to the bottom of the description and hit the Show Transcript button. It opens the transcript on the right, and you can search in it. The negatives are that it's not always available, and when it is, and it's automatically generated, it might be inaccurate/misspelled, especially for niche technical terms.

[–] [email protected] 13 points 3 months ago

Huh, i actually did not know that. Thanks for the tips.

[–] [email protected] 10 points 3 months ago (2 children)

How I miss the GameFAQs days... Although, with 3d games it sure is easier to navigate using a video instead of written instructions...

[–] [email protected] 7 points 3 months ago (1 children)

UHS though http://uhs-hints.com/

Just nudge me in the right direction so I can stop burning time looking in the wrong places.

[–] [email protected] 3 points 3 months ago (1 children)

Had never heard of it, very nice!

[–] [email protected] 4 points 3 months ago

It's super old school, but it will get you through Day of the Tentacle.

[–] [email protected] 4 points 3 months ago (1 children)

I feel both ways I think. Video walkthroughs are awesome when they're put together well, I also think written guides with good visuals are also awesome too. But because basically all the video guides suffer from YTs shitty algorithms, it forces the stupid "WoAeW U wonNt BeliVe ThiS?!?!" title bullshit and floods out better guides trying to "get in on" a trend in a game, etc. It's a mixed bag like everything else in life, but fuck it is just super frustrating sifting through 4-7m videos of something that could have just been written down.

[–] [email protected] 4 points 3 months ago

Oh yeah, written guides with visual aids are the best, I was thinking about GameFAQs 100% text (and ASCII art) guides

[–] [email protected] 20 points 3 months ago (1 children)
[–] [email protected] 8 points 3 months ago

Thank you! That explained everything I wanted to know and more.

[–] [email protected] -1 points 3 months ago (1 children)

This is an AI video, which makes it's pretty unwatchable for me. I'd love an alternative source of information.

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago)

No, that's Nerrel's own voice. The monotone voice is just the way he sounds.

[–] [email protected] 25 points 3 months ago* (last edited 3 months ago) (1 children)

What is static recompilation?

Static recompilation is the process of automatically translating an application from one platform to another.

How is this related to the decompilation project?

Unlike N64 ports in the past, this project is not based on the source code provided by a decompilation of the game. This is because static recompilation bypasses the need for decompiled source code when making a port, allowing ports to be made without source code. However, the reverse engineering work done by the decompilation team was invaluable for providing some of the enhancements featured in this project. For this reason, the project uses headers and some functions from the decompilation project in order to make modifications to the game.

It’s obvious this is the next level for retro gaming.

[–] [email protected] 7 points 3 months ago

All modern emulators are dynamic recompilers, its the the present. Static is arguably worse but has some upsides. It’s just that the n64 emulators have been quite stagnant.

[–] [email protected] 8 points 3 months ago

Wow! That's incredible

[–] [email protected] 3 points 3 months ago

I'm hoping it's not just an emulator with spam.

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago) (1 children)

Cue Nintendo’s DMCA takedown in 3…

[–] [email protected] 6 points 3 months ago* (last edited 3 months ago) (1 children)

It's like with decomps: Nintendo can't do shit about it.

[–] [email protected] 2 points 3 months ago (1 children)

Why is that, isn’t it technically a derivative work?

[–] [email protected] 6 points 3 months ago (1 children)

All copyrighted material is stripped from the repos and has to be extracted from a valid rom by the user.

The reverse engineered code doesn't count as derivative.

Super Mario 64 has been decompiled for years now.

[–] [email protected] 1 points 3 months ago (1 children)

I am not a lawyer so can’t comment on the reverse engineered code counting as derivative. Personally, I thought it would be considered that. The time doesn’t mean much considering Yuzu.

Yuzu | Initial release | January 14, 2018; 6 years ago |

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago)

Yeah, but the Yuzu devs allegedly bragged about TotK running on EA builds before release. The decompilers weren't that stupid.

Decompilations are about as legal as emulators (that don't circumvent encryption).

[–] [email protected] -3 points 3 months ago (2 children)

What an incredibly annoying AI voiceover

[–] [email protected] 12 points 3 months ago

That's his voice, bro

[–] [email protected] 10 points 3 months ago (1 children)

It appears to be his real voice, but the way he has narrated it has some really strange inflections and is generally monotonous, which gives it that ai generated uncanny feeling.

[–] [email protected] 4 points 3 months ago

Reminds me of that person who got flagged as a bot for typing robotic messages and it turns out they were autistic.