Hey Survivors! We have Experimental Build b323 for you. B323 has some new POIs, other additions, changes, and fixes!
Here is how you can access the A21 b323 Experimental build:
Right click on the game in Steam
Click on Properties
Click the “Betas” tab
The drop down menu will have latest_experimental available <— you want THAT Select that and wait for the game to download
Please look here to report bugs.
We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!
Here is what changed since b317:
A21 b323 Changelog
Added
Dew collector creates activity heat when filling
Workbench and cement mixer makes activity heat when crafting
Workstations reset activity heat delay when moving back in time
House_modern_27 TIER3
Wilderness_filler_08
Wilderness_filler_11
Wilderness_filler_07
Wilderness_filler_09
Wilderness_filler_10
Diner_07 for roadside
Cave_07 wilderness cave
House_modern_28 TIER3
Wilderness_filler_04
House_construction_05
Added block triggers being destroyed activates it
Trader gate custom locked door audio
FPS cap so we don't hit extreme rates
Changed
Ask user for confirmation before opening URLs in the browser
Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather
Increased vehicle transition time between max speeds
Increased bicycle, minibike, motorcycle and 4x4 coasting
Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque
Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque
Disabled bicycle and minibike reverse turbo
Batteries now scale the crafting resources per tier to prevent exploits
Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo
Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers
Updated Journal Tips for Traders and Vending Machines due to recent changes
Updated localization for Repair Kits
Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks
Updated party game stage documentation in gamestages.xml due to recent changes
Updated Journal Tips for On Fire due to recent changes
Localization.txt updated for missed Twitch commands
Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers
Reworked various issues with quest reward probabilities that resulted in poor reward offerings
Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used
Fixed
Excessive SS reflections on blue selection zblock
Black block destroy particle effects
Block trigger issue in downtown_filler_13
POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice
Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it
Downtown_filler_13 floating sleeper Vulture
Heavy lag for the host when a P2P client starts downloading the world
Pressing ESC in console closes the currently opened window in addition to the console
Hotkeys typed in console commands bleed to game
Downtown_filler_13 sleeper can be seen spawning in
Excessive Player spawn distance from trader
UI freeze when generating highways
Default Difficulty settings are different for SP/P2P and Dedicated servers
For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
Workstations can be picked up while smelting or crafting items losing all materials involved when doing so
All left knuckle turns white when modded
Zombie attack can break after receiving fall damage
POIs overlapping in Navezgane
Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.
Changing prefab properties in Prefab Editor does not add save indication asterisk
Arrows stick in water when atttempting to shoot submerged sleepers
Advanced rotation on garage doors while placing causes errors
Unable to dump bucket of water if any item is removed from toolbelt
Triggered sleeper volumes would not respawn zombies on player return
Prison_02 sleeper pop-in inside lobby bathroom within player's view
Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered
Zombies would not eat dead snakes