this post was submitted on 22 Jun 2023
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7 Days to Die: Survival Horde Crafting Game

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7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

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  1. Other things that will be updated as issues arise.

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Here is what changed since b313:

Added

Item and block EconomicSellScale to adjust individual sell price 
Cooking pots and grills to trader inventories 
Crawler zombie move speeds for walk, run and feral 

Changed

Improvements to sleeper encounters in prison_02. 
Increased economic value of cooking pots and grills to 200, but set the EconomicSellScale to .1 
Lowered the stack size of cooking pots and grills to 3 
Increased the price of water filters 
Crafting magazine bundle is no longer fixed as a guaranteed quest reward 
Reduced the quantity of crafting magazines in quest reward bundle from 3/3 to 3/2 
Reduced the quantity of crafting magazines found in mailboxes, file cabinets, book piles, and crackabook shelves 
Removed hazmat clothing from blue zombie bags 
Updated Tier 6 Complete rewards 
Localization of Cheat Mode to Creative Mode 
Updated descriptions and journal entries for land claim blocks to reflect being able to place 3 now 
Workbenches in roadside_truckstop_01 
Twitch Extension required to use Twitch Integration. 

Fixed

Reduced AI attack position estimation 
Reduced attack range and damage of short zombies 
Reduced attack range of crawler and spider zombies 
Low resolution flame particles 
Navezgane changes based on feedback 
Floating street light in Navezgane. 
Ranger_station_03 t2 loot in t1 POI. 
Ability to copy / paste lights within the prefab editor and retain their light properties 
Wrong values for xp and duke rewards for infestation quests 
Removed frame damage state for jail doors as they do not have a frame 
Active drones can duplicate 
"Respawn Near X" has added checks to avoid spawning in a POI and only on terrain blocks 
Respawn menu now appears every time the player dies with different options based on if a backpack and/or bedroll is available to spawn at. If neither is available a single "Respawn Now" button will display to respawn at a nearby default spawn point. 
SI issue when destroying oven in ranger_station_02. 
Twitch vehicle silly sounds not decaying with distance 
Ranger_station_06 has accessible valve, but no fire hazard 
Custom Bit Events were not parsing correctly. 
First time a drone heals it heals for 0HP 
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