If you are a creative freelancer and have any confidentiality agreement with your clients, then it is now impossible to use Adobe without violating those agreements.
And there is massive liability if you mess it up.
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If you are a creative freelancer and have any confidentiality agreement with your clients, then it is now impossible to use Adobe without violating those agreements.
And there is massive liability if you mess it up.
Im glad open source creative software is so good now, i havent cared about adobe in ages
Right, I'm not a creative professional but the occasions I need tools adobe provides there are plenty of open source alternatives I use instead.
Sadly most people won't care about what adobe is doing, but I can only hope they continue to shoot themselves in the foot. I yearn for the day when they aren't the dominant player in the space, maybe in 15 years.
Sadly most people won’t care about what adobe is doing
I hope they are made to care via the court system, because it is now legally impossible to use Adobe for most proprietary purposes.
God damn Adobe... we know you are bad but not THAT bad.
What happened?
They updated their TOS to say they can access and review anything you create on their products: https://80.lv/articles/people-aren-t-happy-with-adobe-s-spyware-like-terms-of-service-update/
access and review
and censor and re-use and use to train their AI... Basically they own your art.
Edit: That said, most predictable scummy move of Adobe's long history of scummy moves.
And the product director is openly lying about it:
We are not accessing or reading Substance users’s projects in any way, shape or form nor are we planning to or have any means to do it in the first place.
It's either that, or their lawyers decided to put that in without asking him? There needs to be some serious legislation for when companies try to pull this off
In other words, Adobe is now fundamentally unsuitable for commercial use.
Locked a bunch of the production industry/creatives/graphic artists/etc. completely out of creative cloud and all of its apps until they signed a new TOS. They gave no heads up about it and basically it lets them use all your media however they want, super invasive stuff.
Two months ago I convinced my company to switch over to Da Vinci resolve and I am never going back. It is objectively the better tool in every regard for video editing. The only thing I will miss from Adobe is their audio enhance tool, but we will survive lol
Good job. I already switched to Affinity for photo editing & design because they don't have a subscription model, though they've been bought by a company that plans to introduce the subscription model.
Black magic design has proven themselves a pretty capable, reasonable, mostly consumer friendly company for a good decade now. I feel safe for now. But always gotta be on the lookout!
Thank God .... I've been on Gimp and Scribus for the past 15 years, mainly because I could never afford Adobe products for the little bit of work I needed them for.
I was open source a long time ago because I just couldn't afford paying for stuff for the little time I needed software. Now I'm happy to be fully open source and even contribute with donations to the projects I like the most. I donate annually now to projects like Wikipedia, Libreoffice, Scribus and Fediverse developers and projects.
This is one criticism I'll always have with open source supporters ... if you want open source alternatives, contribute with donations to them. Give anything you can afford ... $1, $2, $10 ... because they need money to survive and stay engaged and committed to their project.
If we all just stand aside and take advantage of free open software and not give anything, then we are no better than the corporations we were trying to avoid. Instead of corporations taking advantage of us, we are taking advantage of developers.
So if you want these open projects to live and survive, contribute to them with whatever you got. If we all just gave a dollar each to these projects, no matter what they are, the developers would have more than enough to maintain their work.
And whatever you contribute, it will be far less than the hundreds of dollars annually you would have given to a big corporation that would have just counted your money as profit and not directly contribute or support the actual developers.
I like to support by buying merch. My Blender Hat got me so many thumbs up by strangers, it feels like bikers or Westphalia 0r brotherhood's signing each other's.
@[email protected] @[email protected]
I support people trying new things! I hate Adobe!
However, all of the tools here, save for Blender and maybe Kdenlive, are lacking somewhat in either features or UX. Inkscape is not comparable to Illustrator in my recent experience, and even Krita, while decent, has some weird decisions that don't make much sense from a workflow perspective.
I commonly hear criticism met with either "Add the feature yourself, it's open source" (I am a visual artist with experience using digital art tools, not a C++ programmer) or "It's not supposed to replace <comparable software>" (then your software might as well not bother competing if it's not going to work much better than the other options). I have a necessity to switch, but I can't use these tools yet if they don't behave how I need them to, often how swaths of other competing software behaves. I'm willing to curb my expectations, I don't expect things to be *perfect*, but the amount of configuration I need to do to get similar workflows like comparable software is rough. I think once that gets addressed, more people will be interested in switching.
I'm so convinced it isn't even a feature issue, more of a look and feel with sane defaults sort of issue.
Don't take this the wrong way. While I appreciate the tact with which you have expressed your criticisms, but you may find that your objections all boil down to "I am used to a certain set of tools and now I have to change. The new tools do things differently and I am confused and it is messing with my productivity", that is, the problem is not entirely with the new software, but with you, your workflow and your muscle memory.
@Bro666 i appreciate your reply! I'll link you to my response to a different post here outlining a bit more of my experience. tl;dr, I've used multiple programs in personal and academic settings. Some FOSS options are great and comparable! Some miss the mark, even if they get close. It's not for lack of trying, it's that out of the multiple programs I've learned over the years, the FOSS options tend to be the odd ones out.
https://woof.tech/@crocodisle/112579981685976482
Even blender is guity of this with its default control scheme being the odd one out among Maya, Unity, and Substance, but it can be modified enough to make up for this and has other attractive aspects to make it a worthy contender. Digital tools tend to be used in an ecosystem that they are integrated with. Learning new workflows if fine, but there's value in being able to do what's already being done well in a similar way without much fuss.
We would like to remind you that both @Krita and @kdenlive are currently running fundraisers:
#Krita :
@[email protected] @[email protected] you can also use #FreeCAD to draw up your house or anything else parametrically, and then export as STL and use #blender to make a movie of it/with it.
I was using Krita for almost everything anyway already. The only thing I still need Photoshop for is in the very rare times I need to add curved text to an image. And for that I have a Jack Sparrow edition of Photoshop that runs in a virtual machine that isn't allowed to connect to the internet.
@[email protected] @[email protected]
Just a matter of time before Microsoft do something similar with #recall
@[email protected] @[email protected] kdenlive is based and changed me. thank you kde for making it so based.
If youre making art for them to control they should be paying you for it
I hate adobe and have been actively trying to switch away from them for a while. I work in game development, though, and for some reason no one has made it as easy to directly modify the alpha channel of a texture. It's something I have to do a lot and is probably the one thing keeping me from using krita or affinity photo.