Announced three years ago at a Nintendo Direct livestream, Star Wars: Hunters is one of those games that you can’t imagine suffered a long and difficult pitch process. Someone just had to say “It’s Overwatch but in Star Wars” and the development budget was in their account that afternoon. It is a no-brainer, and of all the entertainment projects the Star Wars brand has been slathered on to over the past three years, it’s certainly among the most understandable and well crafted.
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The fact that I’ve genuinely wanted to grind this game for upgrades is a good indication that it’s a fun way to spend a few hours. When you’re on a skilled team that actually functions as a unit, the fights are tense and exciting – there’s great, well-balanced interplay between the hero abilities, allowing you to really boss areas of the map, which is helpful when you move on from Deathmatch-style basic option to familiar online shooter modes such as Control, where you fight to overtake and keep three control points, and Trophy Chase where the sides fight to keep hold of a marauding droid. There are also little attempts to bring in the feel of the movie’s action sequences – such as when control points are suddenly opened to passing vehicles and if you don’t move out of the way, you’ll be splattered on the windscreen of a hover truck.
Hunters is not quite as much fun as playing Overwatch … or watching Star Wars. It could have done with some truly original features, or more movie content tied in with the gameplay. Instead, it is a decent team shooter that you can play on Switch or mobile, and swap your progress between the two, so you never have to go more than a few moments without levelling up a wookiee. Yes, it tries to bamboozle you with many quests, challenges and blinking icons on the menu screen so that you inevitably fold and buy a £10 season pass, but you can definitely defeat the game’s Jedi mind tricks and have a blast without paying. The force is strong in this one, but not that strong.
This is the best summary I could come up with:
Announced three years ago at a Nintendo Direct livestream, Star Wars: Hunters is one of those games that you can’t imagine suffered a long and difficult pitch process.
Set after the fall of the Galactic Empire, Hunters is a four-v-four team-based online shooter, which, like Overwatch, allows players to choose from a selection of hero fighters, each with their own abilities and strategies.
There are several arenas to fight in, based on familiar Star Wars locations, such as a tree village on Endor and a Tatooine outpost – each with useful features including zip lines and jump boost pads.
A lot of the sound effects are drawn straight from the movies which constantly provides nostalgic hits of pleasure: amid the combat, laser blasts zing through the air accompanied by the noise of groaning wookiees and bounty hunter jetpacks.
There are also little attempts to bring in the feel of the movie’s action sequences – such as when control points are suddenly opened to passing vehicles and if you don’t move out of the way, you’ll be splattered on the windscreen of a hover truck.
Yes, it tries to bamboozle you with many quests, challenges and blinking icons on the menu screen so that you inevitably fold and buy a £10 season pass, but you can definitely defeat the game’s Jedi mind tricks and have a blast without paying.
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