this post was submitted on 15 Jul 2024
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Godot

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cross-posted from: https://programming.dev/post/16870410

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

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[–] [email protected] 28 points 1 month ago (1 children)

Yo dawg I heard you like game engines...

[–] [email protected] 10 points 1 month ago (1 children)

Did you know they make Godot in... Godot!?

[–] [email protected] 7 points 1 month ago

~~Turtles~~ blue gearheads all the way down

[–] [email protected] 12 points 1 month ago* (last edited 1 month ago) (1 children)

So they're just full-on saying that they'll be using an open-source engine's code to clear out 90% of the work for their next 50+$ "engine"? That's legal I guess, but it'll be 'classy' as hell if they don't contribute back some code. I wonder if they did so for Coco2D.
Edit: They open-sourced Pixel Game Maker MV under the MIT license after its sales died down, for what it's worth.

[–] [email protected] 6 points 1 month ago

Kinda funny that their selling point now could be taken as "It's GDevelop/Construct3, but with native compilation instead of electron"

Also, apparently their PGM would only build for Windows and Web? It feels really dumb to use javascript and have such a platform limitation