this post was submitted on 12 Aug 2024
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Sekiro

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Having come from Bloodborne and then Elden Ring, the bosses in this game are so well designed from a combat and strategy point of view.There is a really special blend of difficulty to the point of giving up before it clicks and then suddenly you know what to do. Once you know the strategy it becomes a case of trying to improve each time you attempt.Dying very rarely feels like it is the games fault, which cannot be said for ER (camera issues/overpowered AoE attacks etc.)A recent example: the first Corrupted Monk. Once you realise that you need to get the health bar down to about a 3rd before trying to attack poise it becomes a question of how quick can you implement this unique strategy.Overall probably the most satisfying combat I have experienced in a video game.

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