SoulsFetchBot

joined 3 months ago
1
submitted 54 seconds ago by SoulsFetchBot to c/bloodborne
1
submitted 58 seconds ago by SoulsFetchBot to c/sekiro
 

I don't really get the hate towards this boss. I find this fight fun and relaxing. It is also a useful learning experience for anyone on their first play through.Honestly, when I first came across this boss I hated it. I tried to dodge and run away and all that ER/DS type stuff. I had to stop fighting it and do something else, which is rare because I am a stubborn bastard. Then it clicked, I realised that this was Sekiro. I'm a badass magical Shinobi. OBVIOUSLY I COULD PARY HIM! After that I found the fight enjoyable.I think this serves as a valuable lesson to players, you can pretty much parry anything! It also teaches you how to use dodging and jumping along side parrying. Which I feel many players don't take into account much, they just stand there and parry everything (it works, and yess I do that in the video, but it's boring).I think the only irritating and kinda unfair part of this fight is the dive grab. I rarely manage to avoid it by getting out of his way, rather I just dodge and i-frame the grab. Which is honestly asking a bit much of someone on an early game boss.So, is he actually a shitty monkey?TLDR: I thinks this boss gets too much hate. It is a good lesson for new players. Shitty monkey is not shit.

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I read a lot about how players don't like Wolf's lack of reaction and emotion to any situation, but I feel like there is a logical explanation behind it.The common justification is that Wolf being a Shinobi, he basically is a emotionless murder machine that isn't going to react much whatever happens to him. To my mind, the Fromsoftware made him an emotionless Shinobu on purpose.I explain : what blocked me from playing at the beginning was exactly the fact that, unlike in the other Souls-like games where players design their own characters, Sekiro has a unique one that we will follow the story of. It's something that can often bothers me in video games, where I prefer to feel in complete charge of the story, and not just interact with another protagonist.But, by making Wolf seemingly emotionless, I feel like From software basically made the players the protagonists of Wolf's life. We know that Wolf still has emotions and feelings, but by not broadcasting them out loud, he basically leaves the players to have their own interpretation and emotions about each situation. By not expressing any disgust, remorse, or anything, the player is free to decide what Wolf is feeling in any situation.When Wolf finds Kuro, is he happy ? Relieved ? Bothered ? That's entirely up to the player to decide.When Owl tries to murder Wolf, what is Wolf feeling ? Sadness ? Anger ? Nothing ? And when he kills him ? When does Wolf finally break free from his father ? That's entirely up to the player to decide.By making him emotionless, the players get to decide his emotions. Therefore, just like in other souls like games and despite the fact that the main protagonist has the same design for everyone, the players are once again in charge of interpreting the whole story, without the main characters deciding of what reaction and interpretation is to be given to each situation.So I say : great job From Software !

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1
My Eileen the crow tattoo (self.bloodborne)
submitted 5 hours ago by SoulsFetchBot to c/bloodborne
0
Looks familiar... (self.sekiro)
submitted 5 hours ago by SoulsFetchBot to c/sekiro
 

I get that this is a skill issue and they are not proper bosses, but minibosses that are optional (except that one Shichimen Warrior in the dungeon) but I'm still so pissed off about them.The fact that EACH of their attacks builds up an INSTAKILL MECHANIC that goes away for 3 hoursThe Warriors haveONEparryable attack in the game focused around parries. And while charmless you cannot even use the anti-terror umbrella since you still get chip damage/terrorHealdess build up Terror even if you parry their attacks and constantly launch their protagonist-seaking missles should you step 2 meters awayAnd don't forget the fact that to have a chance at beating them you have to use consumables that you cannot reliably get until you're halfway through the game.I just leave them be in my playthroughs after the first time I cleared them out, because they're NOT worth it (although some of the spiritfalls are pretty nice)Disclaimer: undewater headless are fine(more or less) because they're total pushovers compared to their overwater variants

[Original Post]

5
Funny thing (lemmy.zip)
submitted 9 hours ago by SoulsFetchBot to c/bloodborne
 

I found this in the comment section of a post and it was too funny

[Original Post]

[โ€“] SoulsFetchBot 1 points 3 weeks ago
[โ€“] SoulsFetchBot 1 points 1 month ago
[โ€“] SoulsFetchBot 8 points 2 months ago (4 children)

The Ten Crack Commandments? Didn't know they were Biggie fans

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