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Day9 did consult on the design of an RTS like ten years ago and it didn't amount to anything.
Without knowing any details I can only speculate but 10 years is a lot of time to refine your experience and expertise in a field. Do you remember what game it was and why it didn't amount to anything?
I had to look it up. It was called Guardian of Atlas and Sean left the company right after the beta launched and then the game got cancelled. My guess as to why it went poorly is just that it was inexperienced devs making a game at a time when SC2 was still actually relatively popular. There was no space in the already tiny genre of RTS.
Now that Blizzard has essentially abandoned StarCraft, it might be possible for some folks to carve some of that tiny market away.
Holy crap that game development sounds like it had a really tough time and brought upon by the inexperience like you said. Found some conversations with the co-founder after the game was cancelled
the game did not retain enough players to have any hope of becoming a business and it wasn't a question of marketing - any money we spent on marketing would have been wasted...
it was not growing organically in alpha people would come in, and play for a bit, and then quit .... i'm not even saying we needed high growth like, remember when the alpha launched we had something like 500-1000 people online the first several days ... but 4 weeks later we were nowhere near 500-1000 the kind of business we bet the company on requires a game like, say, tf2, where its what, 9 years old or something and there's still hundreds of thousands of players and it probably hasn't had a single dollar of marketing spend
Absolutely crazy and absurd level of expectations lol. I imagine there wasn't a single PR or marketing person in the company that could explain to them why. Seems like a lot of hubris which stopped them from finishing the development process and wanted immediate success and fandom.
edit: words hard