Spoilers below obviously if you haven't played DT yet.
I enjoyed it but I feel some areas were wasted. The first half where we went around learning about all the different cultures, while it got pretty predictable by the end (we find a new group, they have a problem, Koana tries to solve it with technology, Zoraal Ja tries to solve it with brute force, Bakool Ja Ja tries to be underhanded and Wuk Lamat talks to the people), it serves as a good introduction to the new world and the different races there. You have to remember that this is as much about setting up breadcrumbs for the next couple of expansions as it is the current one.
The second half of the game felt rushed though. Shaaloani feels like it exists for two reasons; to create a moment like in Shadowbringers where everyone came together to build the golem to get to Mt Gulg, and to remind you who Wuk Lamat's nursemaid was to set up the way death is treated in Sphene's realm. Heritage Found feels like an extended entrance into Solution Nine, especially since its main storyline with the resistance carries on into the main part of Solution Nine. And Living Memory feels like it's tying up loose ends too quickly, since we learn pretty quickly the whole point is to shut the area down (and then it looks so drab afterwards!)
I'm not saying I felt it was bad, I just wanted some more time with it. Hopefully the patch content addresses it to some degree.
The Arcadion raids however have been amazing ๐ And I absolutely cannot wait for the FFXI themed Alliance Raids.