this post was submitted on 20 Sep 2024
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DirectX Adopting SPIR-V (devblogs.microsoft.com)
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

SPIR-V is the intermediate shader target used by Vulkan as well, so it sounds like this may indirectly make DirectX on Linux smoother.

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[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

Yeah it would be great to get clarity on what exactly this means for Linux.

I think it might mean the shader cache for a DirectX Windows game can be used for a ~~DXVK~~ VKD3D Linux game (which might help with stuttering weirdness) but I'm unsure.