this post was submitted on 09 Oct 2024
20 points (95.5% liked)

RetroGaming

19617 readers
516 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 1 year ago
MODERATORS
 

Run by Vytaan, the final 7 hours out of ~13 which wouldn't have even been possible without an engine fix due to the lag from the sheer number of monsters

top 2 comments
sorted by: hot top controversial new old
[โ€“] [email protected] 5 points 1 month ago

Holy crap, they had to use a custom build of DSDA-Doom to mitigate lag from so many monsters. DSDA is already super efficient and can handle most absurd maps (like Nuts.wad) with no problems. This map was truly something else.

[โ€“] tigeruppercut 4 points 1 month ago

Parts 1 and 2 are here:

https://www.youtube.com/watch?v=DXstDfO8r7g

https://www.youtube.com/watch?v=IbO7nAql9ww

At the end of part 2 you can start to see the problems with lag.