this post was submitted on 19 Oct 2024
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Stardew Valley

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[–] [email protected] 16 points 3 days ago

I have a lot of thoughts on this thesis, but mainly I feel like high fidelity* graphics appeal primarily to unimaginative people who don't actually enjoy getting immersed in game mechanics or stories.

Like the kind of people who would just look at preview builds and make investment decisions based on superficial appearance, and presence of currently "hot" (profitable) features.

PS no offense to people who have a hard time getting immersed in worlds that aren't presented with hi-fi production values, but I feel like they're unlikely to be reading this comment section :p

* Speaking of resolution, poly counts, ray tracing, etc - as opposed to aesthetic or artistic beauty

[–] [email protected] 17 points 3 days ago (1 children)
[–] [email protected] 9 points 3 days ago* (last edited 3 days ago) (1 children)

GIRL ONE: Gamers

BOY ONE: Gamers

GIRL ONE: Want

BOY ONE: Want

GIRL ONE: Exciting new experiences

BOY ONE: Exciting new experiences

GIRL ONE: Gamers want exciting new experiences

BOY ONE: Gamers want endless franchises

Sorry I don't watch Big Bang Theory.

[–] [email protected] 9 points 3 days ago
[–] [email protected] 4 points 3 days ago

laughs in old school RuneScape