this post was submitted on 21 Oct 2024
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[–] [email protected] 23 points 1 day ago (2 children)

Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

[–] [email protected] 11 points 1 day ago (1 children)

The character sprites were 16x24 in combat, so a whole 384 pixels to work with!

[–] [email protected] 10 points 1 day ago (1 children)

A 386 could handle that easily and still have two pixels left.

[–] [email protected] 9 points 1 day ago (1 children)

Gonna make good use of those 33Mhz!

Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

[–] altima_neo 5 points 1 day ago (1 children)

And not even hundreds of MHz till the 90s.

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[–] [email protected] 5 points 1 day ago

To be fair, I’ve never seen anything come close to Amanos illustratative work.

[–] [email protected] 18 points 1 day ago (5 children)

the back usually showed gameplay shots.

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[–] [email protected] 21 points 1 day ago* (last edited 1 day ago) (8 children)

I can't research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.

Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.

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[–] [email protected] 10 points 1 day ago (1 children)

Honestly graphics aren't really that important compared to the gameplay. Games such as those in the UFO 50 collection are a really good example of that. Also if you actually want a quality god vs satan game with old school graphics then I highly recommend Grimstone.

[–] [email protected] 5 points 1 day ago

UFO 50 is so damn good

[–] [email protected] 14 points 1 day ago (2 children)

I had Bad Street Brawler for the NES and it's so bad, it's funny. Even back in the day.... fighting midgets, dogs, and circus strongmen, trying to get to the dumpster at the end of the level, and with 2-player coop to boot

[–] [email protected] 7 points 1 day ago

I somehow missed Bad Street Brawler and went for Bad Dudes because I played that one at the arcade. Wasn't nearly as good as the arcade version though.

[–] [email protected] 2 points 1 day ago (1 children)

Aka. Bop'n'Rumble for Commodore 64.

It wasn't all bad. The gameplay was alright.

[–] [email protected] 2 points 1 day ago

It was Street Hassle as well I think.

Only ever saw a few screenshots in a ZX Spectrum magazine, but it certainly has a memorable art style.

[–] [email protected] 7 points 1 day ago* (last edited 1 day ago)

The one game I remember getting based on the cover alone was Solstice.

That game was hard as fuck. I don't think I ever saw the end.

Bangin' music tho. I still sometimes get ear worms from it.

[–] [email protected] 7 points 1 day ago

but all the fun is taking the game graphics and transforming it in your head to resemble the cover art

[–] [email protected] 5 points 1 day ago

You miss half the fun then, the imagination in your head of transforming the graphics into whatever you want. And then gameplay is the most important

[–] [email protected] 6 points 1 day ago

The art vs. the game

Oh well...

[–] [email protected] 4 points 1 day ago

Looks like a swell game to me!

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