this post was submitted on 12 Nov 2024
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PC Gaming

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[–] [email protected] 6 points 2 days ago

He's right, but not for the reason he thinks. AAAs continuing to prove indies are the best place to find interesting games.

[–] [email protected] 3 points 2 days ago

says Take-Two CEO Strauss Zelnick, lying as he breathes

Fixed that for you.

[–] [email protected] 2 points 2 days ago

Take-Two CEO? absolutely do not believe anything coming out of his mouth or company. Scum.

[–] [email protected] 2 points 2 days ago

As if this tool knows anything about creativity beyond being creative with numbers

[–] LiveLM 2 points 2 days ago
[–] [email protected] 0 points 2 days ago* (last edited 2 days ago) (1 children)

To make a videogame (that's worth being played) you need to innovate and iterate and find fun in the mechanics by testing them for "fun"

An AI doesn't inovate. An AI doesn't have "fun"

AI cannot make an original videogame

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (1 children)

A video game does not need to be innovative to be fun.

[–] [email protected] 1 points 2 days ago (1 children)

Yeah an AI can make clone slop sure. Enjoy your slop

[–] [email protected] 0 points 2 days ago

You underestimate people’s willingness to enjoy slop. Regardless, AI will continue to improve and consume more and more areas of game development. Just like a basic web page can be generated from a prompt a game will be created from the specifications outlined in a game design project plan.

[–] [email protected] 0 points 2 days ago

I'm already losing sounds gigs to AI...

[–] [email protected] 0 points 2 days ago

Get ready for a wave of uncreative games.