"However, Valve notes the fact that enabling hardware acceleration on NVIDIA GPUs may cause X11 to crash."
Nvidia strikes again. :)
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"However, Valve notes the fact that enabling hardware acceleration on NVIDIA GPUs may cause X11 to crash."
Nvidia strikes again. :)
Fantastic news! thanks
beware NVIDIA tho:
However, Valve notes the fact that enabling hardware acceleration on NVIDIA GPUs may cause X11 to crash. As such, hardware acceleration will be disabled by default for NVIDIA systems. In addition, Valve says that DPI scaling may not work correctly when hardware acceleration is disabled.
I know, but it's progress none the less. At this point, I'd be nearly insane to expect this to work with NVIDIA out the gate :/
What happened to Nvidia open sourcing their graphics driver last year? It seems like nothing came out of it. I know the userland is still closed, but wasn't there an effort to include the driver in Mesa?
I'm not too sure, but I wish there was more action from the code being open sourced. I remember reading a little while back some newer code was leaked for NVIDIA as well, but pretty much the similar issue as there hasn't been too much done with the info as far as I know.
I don't care about hardware acceleration for a game launcher, but I sure wish they would make it use the native system widgets and theme. They need to reduce the bloat by about 95% as well.
Native UI? That's not Gamer™️ enough. To be taken seriously, you need flashy UIs with broken scrolling, useless animations, unresponsive buttons, and inconsistent widgets.
My biggest worry around Linux gaming right now, even with all the progress we've seen, is that Steam is basically becoming Linux gaming, and it is, after all, proprietary. I don't love our ability to play games moving heavily into the hands of one, ultimately pretty greedy, private company. Sadly companies like that really want control, and that will always include the bloat they deem "necessary."
Unfortunately, I don't think we have a choice. In this capitalist society, money is key to get things moving forward.
Griffais says the company is also directly paying more than 100 open-source developers to work on the Proton compatibility layer, the Mesa graphics driver, and Vulkan, among other tasks like Steam for Linux and Chromebooks. https://www.theverge.com/23499215/valve-steam-deck-interview-late-2022
If it weren't for Valve, Linux gaming would not be at this advanced stage.
For sure, and I'm stoked about it! Just nervous what things will look like in 5-10 years. Also, thanks for the link, I actually didn't know they were paying open-source devs. That's pretty cool and sounds better than the typical embrace, extend, extinguish methods.
So I just installed the latest version of Steam on Arch Linux and whenever I start it up it has a popup saying "Failure - invalid app configuration". After I close the popup, I'm able to access Steam normally, but I'd rather not have to do that on every startup.
Anyone having the same issue?
According to the archlinux wiki:
“If you are trying to run a native game using Proton but get a Steam compatibility tool error immediately after starting the game, you might have to reinstall the runtime.
Link: https://wiki.archlinux.org/title/Steam/Troubleshooting