this post was submitted on 12 Jul 2023
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Procedural Generation

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A community to discuss and share anything procedural generation related, for example game worlds and assets, or simulations whether scientific or ludic.

From Wikipedia:

Procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power.

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Not many of us here, but we need to start somewhere :) I am creating this point to link some resources those interested on procedural generation can find interesting:

Procedural content generation wiki
Terrain generation techniques

Enjoy... and please add the resources you may know here :)

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