this post was submitted on 26 Sep 2023
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Gaming

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Yeah, no.

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[–] [email protected] 71 points 11 months ago* (last edited 11 months ago) (4 children)

I mean personally I wouldn't want to game like that on my phone, as it will almost certainly kill the battery and I need my phone for.... well phone things.

But I don't really see why it being $60 is at all weird. It's a $60 AAA game everywhere else too. Same game as it is there.

Edit: and it also unlocks the game on m1 or newer iPads and macOS devices... really not seeing why this is so egregious. It's $60 on steam too

[–] [email protected] 20 points 11 months ago (1 children)

I understand your perspective, but the way I see it, it's like renting a movie at home versus seeing it in a theater. For some people, the extra money to go to a theater is worth it. I'm not paying $20+ to see a movie once at home though, and especially not to see it on my phone. Discounted price for a discounted experience. If they want to charge $20 for the mobile version, and $40 for MacOS, then I'd be way more likely to try a triple-A game on a phone.

[–] [email protected] 9 points 11 months ago (1 children)

But you get it with no compromises on MacOS, so why would they discount the price there? This is buy once, play "anywhere" (anywhere that's good for Apple). You don't pay less for a game you only play on a Steam Deck either.

[–] [email protected] 1 points 11 months ago (1 children)

Sure, then $20 for the mobile app, and $60 for MacOS (which should include a mobile copy). That would work for me too. I don't have a Steam Deck, but I for sure would not pay full price for a game just to play on the Steam Deck.

[–] [email protected] 12 points 11 months ago (1 children)

I think the Switch and the Steam Deck have shown that portable games are worth every bit as much as non-portable, but in both of these cases, they output easily to the larger experience at home. I think Apple is providing that too. $60 still makes sense to me, since you're always buying the MacOS version which includes a mobile copy, which you said was acceptable.

[–] [email protected] 3 points 11 months ago (1 children)

What if you don't have a Mac though, the MacOS copy is going to waste. I think Nintendo games are far too expensive as well. I own some, but I'm not happy with the price of the games (my kids love them though).

[–] [email protected] 6 points 11 months ago (1 children)

It's not a Mac OS copy and an iOS copy any more than I have a Steam Deck copy of a game and a desktop copy of a game. From what I can tell, it's the same thing. Obviously this is beneficial for Apple keeping you in their ecosystem, but this serves the same function. Quite frankly, I'm not sure why you'd have an iPhone if you don't have a Mac, but I know plenty of people do.

[–] [email protected] 2 points 11 months ago (1 children)

I’m not sure why you’d have an iPhone if you don’t have a Mac

iPhones outsell MacBooks something like 10:1. The majority of people with iPhones, if they are playing games not on their phone, are using consoles and/or PC's.

[–] [email protected] 2 points 11 months ago (1 children)

Oh yeah, I'm aware. But the value proposition of an iPhone doesn't make sense to me if you don't also have a Mac.

[–] [email protected] 1 points 11 months ago (1 children)

I guess that depends. A lot of flagship phones are reaching $1k+ these days, and I rely on my phone for a TON of things. I need the support, battery life, and I enjoy the Apple ecosystem (not just my MacBook, but the watch and AirPods too). I've found it made sense for me. I guess the value of things really depends on the buyer's perspective.

[–] [email protected] 3 points 11 months ago (1 children)

Wait, so you do have a Macbook. Maybe it's not M1, but if you enjoy that part of the ecosystem, you'll probably upgrade to one at some point. At which point, that gives you a "Mac copy" of the game too.

[–] [email protected] 1 points 11 months ago (1 children)

Oh, yeah. Sorry if I didn't mention that. I have an M1 Pro. I still wouldn't play the game on my MacBook. I have an ultra wide screen and there's no way my Mac would run the game well. I have a gaming desktop that is much more suitable for desktop gaming.

[–] [email protected] 2 points 11 months ago

Heh, honestly, this is the problem with Apple's value proposition when it comes to gaming. You'll see elsewhere in this thread that I don't think Apple has shown they know how to really make a solid gaming offering, and this is a large part of why.

[–] [email protected] 10 points 11 months ago (2 children)

Yeah honestly the idea that a port should cost less because it's a worse experience is stupid. As long as effort was put in and the game is still playable and as enjoyable an experience as other platforms whoever made it has any right to charge what they see fit for that platform.

Now should people buy it? Probably not and if it doesn't run as well you can absolutely raise the argument of it was a pointless cash grab anyways but...

Being upset that a developer wants to get paid for a game no matter what platform they put it on... not a big deal

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago) (1 children)

you gotta take into account that the conceptual design phase has been completely eliminated from the process. And lots of the core logic would've been ported over wholesale. one example you can find is searching about the code in the katamari ports, where there's parts of the code left behind that don't do anything, and point to ps2 libraries that don't exist in Unity.

while there's nothing revealed here on how much is just copy/pasted over, I'm sure they'd be motivated to bring over as much as they can when they were initially estimating the work needed for the project, and then test the hell out of it. A majority of the graphics engine would probably have to be remade if they didn't aim to emulate it, and would be one of the major challenges in a mobile port of a higher-end console/pc game, but the assets/resources would be copied over and no work on that beyond ensuring it looks fine on the target resolution and framerate; maybe even with the use of automated AI upscaling/downscaling to reduce that workload even further. I find it safe to assume a straight port doesn't usually require the same or more amount of work as the original

[–] [email protected] 1 points 11 months ago (1 children)

Yup the switch mortal Kombat 1 port likely used a tool to just downgrade and straight port the game over and this it didn't actually run particularly well and was a stupid and low effort port.... but someone still made that game before that was done.

So if they want to shoot themselves in the foot and cripple their own launch and game with bad performance that's their own issue and one that is a separate conversation to them charging what they think is appropriate for their brand new game.

[–] [email protected] 2 points 11 months ago

that's kinda the crux of my spiel though, what they charge communicates what they believe the work is worth, and they're either saying the previous work is worth less now, or this lesser amount of work is worth more

I agree, they have the right to charge what they want, but what they communicate with the price feels like spitting in the face of their playerbase, which, again, they have the right to do

and yeah, MK1 on switch is rough, and feels like they just ported over as much of the graphics engine as they could, and completely turned off all the fancier effects. Then they downscaled all the assets on top of that to make it super oof

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[–] [email protected] 4 points 11 months ago (1 children)

Yeah, the confusion by everyone around this pricing is really counterintuitive.
The product is exactly the same as its console / PC counterpart.
How well it runs on Apple products remains to be seen.
I for sure would not opt for it since I have a high end gaming PC.
Also, especially considering how Apple pulls products from their stores w/o refund…

I do hope that this sells somewhat well and opens the door for more developers to release their games on iOS / Mac.
I still think that Apple could build a proper gaming rig / console, but are in the chicken / egg situation still.

[–] [email protected] 3 points 11 months ago (1 children)

Apple is no doubt considering moving more heavily into the gaming space. They're looking for more revenue streams to keep feeding the corporate fantasy of perpetual growth, and there are only so many sweat shop laborers they can exploit. Wouldn't surprise me at all for them to buy a publisher like EA and create some steam competitor (or just leverage the Mac app store).

[–] [email protected] 21 points 11 months ago
[–] [email protected] 19 points 11 months ago (1 children)

You know what I commend them for this. If it helps move mobile gaming away from a microtransaction pay-to-win hellscape I'm for it.

[–] [email protected] 6 points 11 months ago

It will be funny if they manage to implement microtransactions in some way.

[–] [email protected] 19 points 11 months ago

Ladies and gentlemen, I present to you the answer to the question that's posted all the time on gaming forums of: "Phones are so powerful these days, especially compared to the Switch, why can't we have real games on phones without microtransactions?"

[–] [email protected] 18 points 11 months ago* (last edited 11 months ago) (5 children)

Yep. Apple is definitely going to attempt to get into the gaming console business again

[–] [email protected] 8 points 11 months ago (1 children)
[–] [email protected] 2 points 11 months ago

Ha ha good one!

All kidding aside, I’d say it will be an Apple TV refresh or spinoff from Apple TV to focus on microconsole gaming

[–] [email protected] 4 points 11 months ago

Which is good for competition. Still ridiculous price though for mobile.

[–] [email protected] 2 points 11 months ago (4 children)

I mean isn’t RE4 VR coming soon? Great candidate for the Apple VR headset (that I have seen no one irl have)

[–] [email protected] 1 points 11 months ago

Great candidate for the Apple VR headset (that I have seen no one irl have)

It's not released yet. And it doesn't have controllers. I doubt that it would be usable for classic VR gaming.

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[–] [email protected] 14 points 11 months ago

They're out of their fucking minds.

[–] [email protected] 14 points 11 months ago (1 children)

Why are people upset about this? This is a million times better then a f2p gacha pay model. You're getting a complete game (I assume).

[–] [email protected] 7 points 11 months ago (3 children)

Because it's still a mobile game and there's no way it's a great experience trying to play it on such a small screen.

I honestly don't understand the smartphone gaming fad because of the screen size issue. Who actually plays games like this on their phone that wouldn't rather buy a dedicated steam deck or other device?

[–] [email protected] 7 points 11 months ago

It isn’t just a mobile game, you get the Mac and iPad versions as well so you effectively just get the game on Apple’s platform.

[–] [email protected] 5 points 11 months ago

That's entirely subjective

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[–] [email protected] 10 points 11 months ago (1 children)

...why would it cost less? It's $60 everywhere else.

[–] [email protected] 13 points 11 months ago (1 children)

Good freaking luck getting people to pay full price for a console game on a phone

[–] [email protected] 8 points 11 months ago* (last edited 11 months ago)

Obviously that's a stigma Capcom is trying to break through. Most phones/tablets these days are even more powerful than a Switch, yet people pay $60 for games on the Switch but not on phones?

[–] [email protected] 8 points 11 months ago

Fortunately, Resident Evil 4 will support universal purchase. That means if you buy the game for your iPhone 15 Pro, but you also own an iPad and/or Mac that is equipped with an M1 chip or newer, you can play across all three of those devices without having to double dip.

Anyone know if it'll have cloud saves?

[–] [email protected] 7 points 11 months ago (1 children)

Literally no one will buy the game on ios

[–] [email protected] 10 points 11 months ago (2 children)

I'm not disagreeing with you by saying this, but I can imagine Apple sweetening the prospect by adding an AppleTV "Pro" to the ecosystem that will play intensive iPhone games like this with controller support. Tack-on MacOS playability as well and 1 purchase could mean you can play your save no matter where you are, across any platform within the ecosystem. Again, not saying this will happen. Just imagining how it could go.

[–] [email protected] 2 points 11 months ago (1 children)

There were go. Another person who agrees that apple is going to be competing with consoles again

[–] [email protected] 2 points 11 months ago

Um... Rude?

[–] [email protected] 4 points 11 months ago* (last edited 11 months ago)

Clowncom can charge whatever they like, the market will quickly decide the actual price.

[–] [email protected] 3 points 11 months ago