Ya, I did always feel kinda let down when I got my extra attack and the wizard gets fireball and does more dmg in a single attack to just 1 enemy let alone to a big group while I was just getting to miss 2 attacks instead of just 1.
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I feel personally attacked lol
Personally attacked… TWO TIMES!
Meanwhile 13th Age fighters:
As a 3.5 player... Did they seriously manage to make Fighters worse? Like, I know 5e is an anemic knockoff of 3.5, but... really?
Though fighters were worse compared to casters in 3.5e or PF1e, at least you got to customize them with your crazy number of feats.
Meanwhile 5e makes you choose between improving your stat scores or taking a feat. Hooray?
Well, at least for 3.5e you have book of weaboo fightan magic (book of nine swords). Nothing even close has come out for 5e.
As someone who has played both: Fighters are definitely much more playable in 5e than 3/3.5. This is mostly because of two reasons, really.
First of which is casters in 5e aren't as crazy powerful as they were in 3e, so fighters are able to "keep up" much better than they used to.
Secondly, fighters have a few key powerful features that really help them shine, and no longer require very specific feat chains to actually....do....anything. On top of that, subclasses, which are kinda like baked in PRCs, help a lot in giving extra abilities and build diversity, without sacrificing main class progression like they did in 3e.
That said, build diversity overall is much more limited in 5e, because there's not the glut of expansions like we saw in 3e (you can argue that this is good or bad IMO, i dont think either side is inherently right or wrong)
They pretty much just get to attack without a subclass. All their abilities just enable more attacks. Eldritch Knight is just a 1/4 caster. BM is one of the best, but they just get a few special attack moves like disarm.
Not really this post is burying the lede.
A 5e fighter gets another feature called "action surge" which let's them perform another full attack action once per short rest. This means that each time they get another attack, their damage potential for a single round of combat goes up by two attacks. This makes them about the best focus-damage Nova builds.
Well, outside of conjure animals and paladins because WotC fucked up hard with them (but that is getting fixed in the 2024 revision).
edit: Besides I remember the dead levels of 3.5e.
Image transcription:
Format: 4 panel comic
Panel 1: A crow sits on a stool and speaks into a microphone. It says "Level 5: Extra Attack"
Panel 2: A heckler in the crowd in front of the crow shouts "Booo! Get better features!"
Panel 3: The crow sweats nervously
Panel 4: We see the note cards in the crow's wing-hands, which say "Level 11: Extra Attack times 2"
At least they're not 3.5e fighters. I hope you like feats, because that's literally your only class feature.
More feats is much more interesting than extra attack (which is also granted in 3.5e).
The extra attack is not a fighter class feature in 3.5e. It's just a part of the rules, and all martial characters get it at the same level, with less martial characters like rogues and clerics getting it shortly afterwards.
Even in 5e, getting 7 ASIs (and thus multiple opportunities for feats, since with point buy or standard array you can max out your attack stat and constitution with only 4) as opposed to the rogue's 6 or the usual 5 is one of the class' selling point. Of course it's not as big of a difference as in 3.5.
Fighter is what I give to people who have never done ttrpg. You attack, and you can attack again. Oh, and this thing, you do everything twice. What weapons can you use? Everything.