I spent 5 calendar years modding Sid Meier's Alpha Centauri to make my SMACX AI Growth mod. I solved many things, but one totally rubbish thing caused me more rage quits over the years than all other sources combined. Probe teams can take over cities for trivial amounts of credits, compared to the value of the city and the military units in it. The original game formula is completely overpowered and broken. My mod is .txt modding only, as anyone who bought the game could originally do. I was able to mitigate the problem but not solve it. It's now down to goddamn irritating instead of absolutely infuriating. The only way to fix the mechanic short of making a totally new game from scratch, is binary modding the original game. People do that, and I have the technical skills to do it, but I studiously avoided any invitations to engage in binary modding. It took me 5 calendar years as it was to perfect my .txt mod to the degree it could be perfected. I'm done providing free stuff for the internet that way. Next gaming effort gets me a paycheck (I hope someday).
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There is a mobile game called "Kingdom Adventure" that had a lot of mechanic's I was looking for. It had town based RPG elements that let you send out adventurers to get resources and beat dungeons. Sounds like a great experience! However it's a translated game that hardly had ANY explanations in game, or online. I had to take notes from a 7 year old reddit post comment that gave more info than anywhere else.
I really liked most of the game. The pixel art had good resolution and was cute. The monster mechanics added more flair to the game. The fog mechanics on the map were cool and made you think about whether you wanted to take a new area or "refog" the area to farm experience. There also was no calendar mechanic so you weren't forced into a time cycle and could play at your pace. But after a while all the guessing about stats and mechanics felt like too much and when I got to the point where I could place a second town hall, I was too unsure of where to place it I just never did. My game is forever in limbo because I'm just tired of finding stuff out the hard way.
Amazing concept, but poor execution.
What’s wrong with Bloodbornes healing? It’s been a while since I played it, but it was just press-a-button-to-heal-a-set-amount wasn’t it? And you could only carry a set amount of healing vials on you, while any extras that were picked up are sent to storage that would auto-replenish when you went to the hunter’s dream, no?
At some point you're out and have to farm them. I never found that a problem, but some people do.
Persona 4 Golden is one of the most influential games I've played in terms of the music, characters and story, and the time in my life during which I played it. However...
The dungeon crawling is just so rote and repetitive to me. The random generation in that game is just shit, boring hallway after boring hallway, I put it on easy and just struggled to remain engaged for those portions of the game, but I would still say it's one of my favorite games of all time.
Persona is a series I enjoyed despite the gameplay and not because of it.