this post was submitted on 19 Jul 2023
13 points (100.0% liked)

Godot

5823 readers
21 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

While the forums are down, I have spawned an instance in a 3D world and would like to execute a function one the instance when I click it with my mouse. How would I do that?

top 4 comments
sorted by: hot top controversial new old
[–] [email protected] 2 points 1 year ago (1 children)

You can use an Input Event like this or if you want a more flexible solution you can shoot a raycast from the camera and check if you hit an object that can be clicked.

[–] [email protected] 1 points 1 year ago (1 children)

I am trying to add this to an Character 3D like this

func _on_input_event(camera, event, position, normal, shape_idx):
	print(event)
	if event is InputEventMouseButton: 
		if event.button_index == MOUSE_BUTTON_LEFT and event.pressed == true:
			print("PRESST")

but it doesn't print anything, it is Ray pickable and the signal is connected

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Are you sure the input event is coming from your staticbody/rigidbody/characterbody? Also double check that you have a collisionshape/collisionpolygon under that so it can detect collisions. I've tried your code on my staticbody3D and it worked just fine.

func _on_static_body_3d_input_event(camera, event, position, normal, shape_idx):
	print(event)
	if event is InputEventMouseButton: 
		if event.button_index == MOUSE_BUTTON_LEFT and event.pressed == true:
			print("PRESST")
[–] [email protected] 2 points 1 year ago

Yes thank you, the collisionshape was ConvexPolygonShap, changing it to box fixed it.

load more comments
view more: next ›