Mutants & Masterminds 3e -- available for free online as d20herosrd.com -- can do literally anything. It's originally written for superheroes (obviously), but I've seen it used for D&D style fantasy, sci-fi, and so on. There is literally one single spell in all of fiction and film that I have tried to replicate in that system and not been able to (Balefire, from The Wheel of Time, because weird shit with time). It's all the flexibility of GURPS with a fraction as much math, all the power-fantasy of D&D without the game-breaking power-loops (there are a few but they're easy to spot and avoid). And all the complexity is front-loaded; once you get through character creation, it's all just d20s. If you can play D&D you can play M&M.
For something less crunchy, try Fate. Whether Core or Accelerated or whatever I couldn't tell you -- I personally hate this entire family of systems -- but it is very rules-light and storytelling-focused. It might suit your needs.