I did a different heuristic for A*: I ran a Dijkstra backwards from the bottom right corner and computed the heat losses for each block if there were no movement restrictions whatsoever. Maybe that'll help shave more milliseconds :)
this post was submitted on 17 Dec 2023
10 points (91.7% liked)
Advent Of Code
761 readers
1 users here now
An unofficial home for the advent of code community on programming.dev!
Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.
AoC 2023
Solution Threads
M | T | W | T | F | S | S |
---|---|---|---|---|---|---|
1 | 2 | 3 | ||||
4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 |
Rules/Guidelines
- Follow the programming.dev instance rules
- Keep all content related to advent of code in some way
- If what youre posting relates to a day, put in brackets the year and then day number in front of the post title (e.g. [2023 Day 10])
- When an event is running, keep solutions in the solution megathread to avoid the community getting spammed with posts
Relevant Communities
Relevant Links
Credits
Icon base by Lorc under CC BY 3.0 with modifications to add a gradient
console.log('Hello World')
founded 1 year ago
MODERATORS
Interesting! I'll try that out!
Clever! And removing constraints doesn't increase the path cost, so it won't be an overestimate.
Some (not very insightful or helpful) observations:
- The shortest path is likely to be mostly monotonic (it's quite hard for the "long way round" to be cost-effective), so the Manhattan distance is probably a good metric.
- The center of the puzzle is expensive, so the straight-line distance is probably not a good metric
- I'm pretty sure that the shortest route (for part one at least) can't self-intersect. Implementing this constraint is probably not going to speed things up, and there might be some pathological case where it's not true.
Not an optimization, but I suspect that a heuristic-based "reasonably good" path such as a human would take will be fairly close to optimal.