this post was submitted on 24 Dec 2023
29 points (93.9% liked)

Games

16369 readers
618 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
 

I just finished my first playthrough of this game, SANABI, and I just wanted to share it here. I'm a little biased, but I think it's one of the most incredible games I've ever played. I pretty much played it obsessively until I beat it (~2 days and 11.2 hours total).

If you're even remotely into 2D platformers, don't sleep on this one. I hope to see this developer continue to put out amazing experiences like this in the future.

top 13 comments
sorted by: hot top controversial new old
[–] [email protected] 3 points 8 months ago (1 children)

i like how this looks, gonna give it a try later.

[–] [email protected] 3 points 8 months ago

Let us know what you think, if you want to 😁

[–] [email protected] 3 points 8 months ago (1 children)

This actually looks right up my alley, thanks for the recommendation, I just picked it up.

[–] [email protected] 3 points 8 months ago

Nice!

The game is very story focused, lots of dialog. Make sure to devote some quiet time to it!

[–] [email protected] 3 points 8 months ago (1 children)

Looks awesome, thanks for posting!

Apparently I have another game from the same publisher (8Doors), and the publisher is the studio behind Lies of P. I don't know much about the publisher or studio, so I'll have to keep an eye on them.

[–] [email protected] 3 points 8 months ago* (last edited 8 months ago) (1 children)
[–] [email protected] 2 points 8 months ago* (last edited 8 months ago) (1 children)

Just to be clear, Lies of P is the same publisher, but a different dev from SANABI (as in, the people who made SANABI didn't make Lies of P). I don't know if there's overlap there or not.

[–] [email protected] 2 points 8 months ago

Ah, sorry I misread that πŸ˜…

[–] [email protected] 2 points 8 months ago (2 children)

Reading some reviews leads me to believe this is an emotional game.

Also, it doesn’t come out for the Switch until some time in 2024. :(

[–] [email protected] 3 points 8 months ago

It's definitely an emotional game, but a good one though. I'm sure this game would be badass on steam deck or something similar. But it's worth it to play it on PC too though I'd say.

[–] [email protected] 3 points 8 months ago

It is already out on Switch.

[–] [email protected] 2 points 8 months ago (1 children)

I tried playing it last night. The platforming mechanics are not for me. I just suck at it, I guess.

[–] [email protected] 3 points 8 months ago

Really?

Not that you have to give it another try or anything, but I definitely didn't get it right away either. However, I think that it is one of those easy to learn hard to master type of mechanics that is worth the practice it takes to get better at it.

Personally, I found the mechanics very fun and I think the game does a fantastic job of introducing new additions to the base mechanics, pretty much throughout the entirety of the game.

For instance, when you first start out, you only have a swing, and this is to allow you to familiarize yourself with the momentum only, which sort of feels odd/different at first to most games (the fact that there is no way to jump (or another similar behavior) at the end of your swing is kind of different than what is typical for the genre I'd say). That being said, you get a swing boost mechanic to add on to this skill pretty early on which sort of fixes that deficit (and makes total sense functionality wise). The intentional design and slow introduction to new concepts is brilliantly done. (Every time you get a new mechanic the game gives you a zone to play through it in the form of a memory (read, tutorial))

Towards the end of the game, the traversal capabilities are quite masterful. You get a retracting capability that is really amazing too.

I'd recommend to stick with it, if you're up for it.