this post was submitted on 08 Jan 2024
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Roughly 1,800 people are being put out of work, but hey, at least the share price is going up.

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[–] [email protected] 106 points 7 months ago (2 children)

Bring in a billion dollars of investor money.

Hire thousands and thousands of employees.

Spend way more than you bring in every year.

Hire some shitty CEO with a terrible track record. Pay him way too much money.

Become desperate for cash and think of ways to milk your users dry.

Get rid of bad CEO and pay him even more money.

Then when all that backfires and you've further tanked your reputation you go back to the drawing board and realize the only option to cut losses is to fire half your staff, or more.

And that's the story of Unity3d.

[–] [email protected] 30 points 7 months ago (1 children)

And that's the story of Unity3d.

Enshitification

[–] [email protected] 8 points 7 months ago (1 children)

That's the story of every "line go up" CEO. You think they would stop hiring these guys.

[–] [email protected] 1 points 7 months ago (1 children)
[–] [email protected] 1 points 7 months ago* (last edited 7 months ago)

Because the fastest and easiest way to make the line go up is to cut costs, and the fastest ways to cut costs are to cut corners on your product, or cut your staff. Both of these action only produce a brief "line go up" moment before their consequences cause line to go back down. But you're a line go up guy, and you know just what to do, cut more corner! Reduce more overhead! The problem is that eventually you won't be able to cut anymore corners, or reduce any more overhead, and then the whole house of cards comes tumbling down.

[–] [email protected] 82 points 7 months ago (5 children)
[–] [email protected] 33 points 7 months ago (2 children)

Weird how at the beginning of last year I had people call me a cultist for saying Godot would replace Unity in 2-5 years as the defacto indie engine.

[–] [email protected] 22 points 7 months ago (1 children)

To be fair, I don't know that anyone was predicting that Unity would do... all this.

[–] [email protected] 21 points 7 months ago

This actually isn't the first time they've done something similar. I was already dissatisfied with their decisions, so I started dabbling in other engines. I left for good when they merged with Iron Source. I told everyone they'd eventually shift to trying to wring every last dollar they could (again not the first time they're tried)

After ther merge with Iron Source they became an ad company who owns the IP to a game engine. They started making one bad decision after another, it was only a matter of time before they did something that pissed enough people off.

They shut down the game they were developing, they repeatedly over promised, then stopped developing a system half baked, then deprecated it and then over promised on its replacement. There are so many half baked systems in the engine, and then they started firing people and shutting down projects, while you can see the Unity logo on mobile game ads all over the place. That's what they did improve, they worked on making it easier to use ads to monetize games. The CEO said anyone who doesn't want to use ads to monetize were "fucking idiots"

The writing has been on the wall for a long while.

[–] [email protected] 10 points 7 months ago (1 children)

Especially when stuff like this is possible:

https://youtu.be/ao34A0Y2x6c

[–] [email protected] 2 points 7 months ago

Here is an alternative Piped link(s):

https://piped.video/ao34A0Y2x6c

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

[–] [email protected] 7 points 7 months ago

Bee picking it up the past few months and the transition from unity has been relatively pain free. I'm hoping for more of the useful unity add-ons to transition to godot!

[–] [email protected] 5 points 7 months ago
[–] [email protected] 4 points 7 months ago

The wait is over.

[–] [email protected] 3 points 7 months ago

Just started with it this week 😁

[–] [email protected] 77 points 7 months ago* (last edited 7 months ago) (1 children)

This was clearly inevitable even before they chased away every customer they've ever had and every potential customer that has ever looked into the engine. Now that so many people have jumped ship, I would not be surprised if this was just the first of many such moves.

Fucking morons running this company, that's for sure. Way to just give away what was easily the greatest market share that they will ever see.

[–] [email protected] 29 points 7 months ago

But this next fiscal quarter is going to look real good though. 🙄

[–] [email protected] 30 points 7 months ago (1 children)

you ever notice that c suite never needs a reset?

[–] [email protected] 10 points 7 months ago (1 children)

Sometimes they do, but they usually have a golden parachute that makes it still a win for them.

[–] [email protected] 6 points 7 months ago (1 children)

Fun fact: gold makes for terrible parachute material.

[–] [email protected] 4 points 7 months ago

Don't tell the rich that, please.

[–] [email protected] 14 points 7 months ago

Those 75% remaining are probably looking for new jobs.

[–] [email protected] 6 points 7 months ago (1 children)

Man, I'm already annoyed by every other game looking like Unreal. While the Unity style is also boring me out of my mind, having Unity commit seppuku does not help.

[–] [email protected] 16 points 7 months ago (1 children)

It absolutely does. Godot is growing a LOT. I see it frequently in my local game dev community.

[–] [email protected] 7 points 7 months ago

I mean, yeah. At this rate, I expect Unreal to have close to a monopoly in a few years, when it comes to bigger, published games. And it's required by law that monopolies turn into trash cans. Young devs will choose Godot rather than the trash can and at some point, we may come to a better duopoly than we have today. But it's going to take a decade or more for that. I guess, I'm just tired...