this post was submitted on 18 Jun 2023
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Minecraft

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Like I said, it is my personal opinion, but: Villager trading mechanics and iron farms are too strong. They make a large part of the game unnecessary to play and thus should be nerfed.

Without villagers I will have to combine different gameplay mechanics to get my resources (mining for diamonds, iron, redstone, lapis; animals, crops, exploration to get some resources like ender pearls, I need to find XP to get enchantments, etcetera). With villagers you can replace the start- and mid-game with setting up your trading hall, which is not fun at all (everyone hates villager pathfinding and all the little ways they can lose their assigned workstation) and after that you can go directly to beating the dragon and finishing the game.

I have only been playing a couple of years, trading was already there when I started. How was the reception of the villagers trading mechanics? Why did people think this was a good idea?

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[–] [email protected] 4 points 1 year ago

Also, I wanted to add that since Minecraft exists, building farms and exploiting mechanics has been a core part. A mob dropper was one of the first things I've built, basically giving me vast amounts of XP, bone meal and arrows. Automating resource generation is part of Minecraft.

[–] [email protected] 2 points 1 year ago

It is definitely super strong and kinda puts you into a semi-creative state. However, personally, I wouldn't enjoy Minecraft as much as I do if I we'd go back to the old system, with no villager trading, no mending, etc. since that'd turn Minecraft back into an endless grind. I enjoy the current way since it basically just gives you more opportunities and ability to bring your ideas come to life.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (4 children)

Im a bit late, but there is a neat modpack that is designed to rebalance the game around the early to midgame. It nerfs villagers, changes how mending works, disables iron farms, buffs minecarts, and has several other rebalances. Musketeer Modpack

[–] [email protected] 2 points 1 year ago

ooooh, that is very nice! I'm definitely going to try that! Thank you!

[–] [email protected] 2 points 1 year ago

oh, that is awesome! I am definitely going to try that, thanks!

[–] [email protected] 2 points 1 year ago

oh, that is awesome! I am definitely going to try that, thanks!

[–] [email protected] 2 points 1 year ago

oh, that is awesome! I am definitely going to try that, thanks!

[–] [email protected] 1 points 1 year ago

The changes I want for villagers are

  • No healing (or healing gives a temporary status similar to Hero of the village. No permanent price reduction)
  • No diamond tools
  • Nerf iron deals
  • For librarians, remove some enchantments from their loot table and put them in structures (Mending in End cities, Protection IV in Ancient Cities, Unbreaking in Bastions)
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