I like to use Denuvo as an indicator of a bad release. For someone with over 3k hours on PAYDAY 2, I just cancelled my preorder.
Thank you for the fun times OVERKILL, sad to see you go this way.
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I like to use Denuvo as an indicator of a bad release. For someone with over 3k hours on PAYDAY 2, I just cancelled my preorder.
Thank you for the fun times OVERKILL, sad to see you go this way.
Why are we still preordering AAA digital video games from multi-million dollar corporations?There is no incentive to preorder AAA video games anymore - long gone are the days of midnight launches for physical games.
All of these games came with a half-assed apology from the publisher and how “this wasn’t their intention”. Yes, it was absolutely their intention. They released a knowingly broken game and charged us full price for it. They already got our money and laughed because they know we’re too stupid to do anything about it and that they’ve trained us well with “fear of missing out”.
How many times do us gamers need to get burned by video game publishers until we learn our lesson?
Stop rewarding and encouraging their predatory behavior. Opt out of this abusive practice by not preordering and voting with your wallet. Let them earn your money, so “they can feel a sense of pride and accomplishment”.
I don't know a lot about Denuvo, is it a bad thing? Why did you cancel your pre order based on that?
It's a DRM scheme to protect against piracy. Over the years I saw more and more shitty titles use Denuvo on release because God forbid someone steal their cash grab. A lot of titles that are of quality usually do not see the need for Denuvo.
Therefore, nowadays, for me Denuvo serves as an indicator of a potentially shitty release. They slap Denuvo on top of it so that they can pump & dump.
Maybe I'll buy the game when it's on sale, but for now I am too skeptical, especially since slapping additional DRM on an already DRM'd game (it's multiplayer only and always online, unlike previous parts that allowed offline play) does not make any sense to me.
It's a very obnoxious and heavy-handed approach to anti-piracy measures. It slows down games, kills framerates, gives users a whole host of other performance issues, and just makes the experience worse overall. It's a product that doesn't even seem to care to improve, because they make their money from publishers, not the people who buy and play the game. Many people hate it, and I believe it's absolutely justified.
There isn’t a lot of evidence to back these claims up. For most users, it’s entirely transparent. You would never know a game shipped with Denuvo unless your first launch is offline and it fails to authenticate.
There have been games that had their performance impacted, but I don’t think it’s the norm. Games like Doom 2016 shipped with it and saw no performance gains when Denuvo was eventually patched out. I think titles like Rime and RE8 are usually the exception, but it’s something I always watch out for in reviews. If a game runs bad, I don’t buy it, regardless of the cause.
Denuvo has proven successful for 2 reasons:
It’s actually effective. Games go months or even years without a crack.
It’s nowhere near as draconian as what came before (TAGES, StarForce, SecuROM, etc). Most players aren’t even aware of its existence. They just buy these games on Steam and they work, which is why all the weeping and wailing and gnashing of teeth that goes on in these threads never accomplishes anything.
Honest question here. Could it be possibly that as they improved their DRM with more triggers and methods that it has started to impact performance since 2016?
As Empress was cracking Denuvo, I wouldnt be surprised if they started to quickly add extra defencive measures compromising what could have been optimised in the past.
I don’t think so, because it has become less common over time for Denuvo to be the cause of bad performance. Doom 2016 is an early good example, likely because Id Software takes optimization very seriously. Stories of games having bad performance due to DRM were a lot more common back then. The worst example I can recall was Rime in 2017, which was borderline unplayable until the developers removed Denuvo in a patch.
It’s DRM known for causing performance issues.
Denuvo in particular causes performance issues. And drm in general just gives the paying customer an inferior product when the pirates will just just get the better version.
The fact that you even gave them money and had a preorder to cancel in the first place means you're part of the problem, my friend.
Stop preordering.
Denuvo has become a very strong indicator to me that not the game devs are calling the shots during development, but the Excel-sheet-business-suit-monkeys are.
Only some business-fool would look at a proposal to buy that piece of performance-guzzling crap and go "Hey, then everyone who'd be a pirate otherwise will buy my product and spend money in muh cash shop, that's totally worth the investment", ignoring the immense drawbacks for paying costumers.
especially in a frickin' coop-shooter where piracy will never be as big of a deal because people want to play together with others on your frickin' servers anyway....
Yeah, I don't get it -- the game is essentially online-only (not sure if you can play with bot teammates like the previous titles, but that wasn't too enjoyable anyway). Why pay for Denuvo as well unless you're out of touch?
Bro who tf is stealing Payday let alone to play alone. What a waste of money and a fuck you to paying customers.
That's the thing, the game is already online only, why do they need anti piracy DRM on top of it?
I think it may be more anti-cheat than anti-piracy, but Denuvo in particular can fuck itself
It`s a co-op game, who cares about cheaters?
Isn't the game going to be online only in the first place? They're adding DRM on top of their DRM?
You're right. And even disregarding always online and/or GaaS elements if it's anything like the other two PAYDAY games there is pretty much no reason to play it offline. It is a co-op game through and through.
"Payday 3 guarantees an objecticely worse user experience at launch on pc version"
Adding DRM to a co-op game is one of the stupidest things you can do. The only thing I can think of that would be worse would be adding DRM to a game that is already always-online.
adding DRM to a game that is already always-online
Funny should you mention that
Golden Rule: Denuvo games exist if and only if cracked by EMPRESS
seems like a great way to punish honest people every time they try to play your game and mildly inconvenience pirates for about a week
Fwiw, Denuvo is actually really hard to crack. There's like one well-known person who is capable and she's incredibly unlikeable. Agreeable sentiment though; Denuvo sucks and harms legitimate consumers (arguably more than it inconveniences pirates).
The price of this game makes it one you should definitely be a patient gamer on. Not only will you save a ton of money but it'll probably be Denuvo free eventually too.
Online only game adds more DRM with Denuvo.
Go fuck yourself, Deep Silver.
The constant updates and online features were reason enough to not pirate payday 2 tbh. This is no good. Just lost a customer. Sad
Good to know I should download the free version instead
It'll be on game pass so I'll probably still test it out, but I really don't get why a Payday game would need anti-piracy measures since the whole point is to play co-op
It look like the drm isn't here to protect the game but the microtransaction system. This greedy 40$ freemium system remind me ovewatch...
Welp, looks like yet another great game series falls to the corpotards inchagre.
I could be misremembering and I'm not going to look it up right now, but I believe Payday 2 lost to corpo greed long ago when they added a bunch of microtransactions. There was also something about the original devs being screwed over if memory serves.
Multi-decade old history repeating itself. This will only harm people who actually waste their money
Damn, and I i was actually excited for this game. Oh well, maybe in a couple years they'll remove it and then it can be seen a viable product.
Good implementations of Denuvo have such a minimal impact on the quality of the game experience that I tend towards optimism when I hear this kind of news. That said, bad implementations of Denuvo cripple the game in a way that previous horrible DRM schemes could only dream of. I'm not planning on playing Payday 3 (I never had any fun with 1 or 2), but I hope that this is the former situation for its fans.
I agree with your statement.
The main problem lies with the fact that the game already is online only, so adding denuvo feels a bit like a fuck you sign from the publishers. And adding the fact that payday 2 thrives from the modding community makes it hard to know if modding will be possible and encouraged by the devs with payday 3
Oh, this game’s gonna have a rough launch won’t it?