[-] [email protected] 12 points 3 hours ago

Here's my hot take:

This isn't any worse than manga misspelling words to show a character has an accent.

Beatrix Amerhauser is what made me stop reading Zom 100: Bucket List of the Dead.

[-] [email protected] 2 points 3 hours ago

Probably Ali Express. You can get it through other sites like Amazon or Keep Retro but chances are you'll be paying more even if it's just $10 extra for shipping. It will just take slightly longer to get to you

[-] [email protected] 3 points 3 days ago

allows you to collect cash accumulated in safes, request vehicles and replenish ammo using your in-game phone - but only if you pay up $8 or $7 a month for a GTA+ subscription, which is currently not available on PC.

7
submitted 4 days ago* (last edited 4 days ago) by [email protected] to c/[email protected]

The original title of the article is "Is MIG Switch being sued?" but I wanted to make it less clickbaity.

The article by Wololo goes into more detail.


There was also this post by Toki Udon.

[-] [email protected] 1 points 4 days ago

Yeah it seems like since COVID19 and the release of RG350 there's been a real increase in the amount of progress

[-] [email protected] 3 points 5 days ago

The Vita also has a lot of source ports.

For the right price it can be a pretty good deal considering it can play PSX and below as well as PSP games and a lot of handheld emulators still struggle with Vita emulation.

[-] [email protected] 3 points 5 days ago

The RG35XXSP has a GBA SP clamshell style and is relatively new with a lot of positive reviews

[-] [email protected] 5 points 5 days ago

It depends what you want to emulate. Most consoles can do PSX and below without any trouble. A lot of devices share the same chipset so that's a big thing to look out for.

If you want to get into things like PS2 and GameCube you are going to have to pay more and likely consider Android.

A console with HDMI out and Bluetooth might be what you are looking for so you can potentially have that desktop experience you are used to.

[-] [email protected] 2 points 5 days ago

I think Batocera-based custom firmwares can show retro achievement availability from the games list

https://wiki.batocera.org/retroachievements_settings

[-] [email protected] 1 points 5 days ago

A bit. Loud environments do cover the sound but any lulls in the noise bring it back

[-] [email protected] 2 points 5 days ago

It seems like I've got a few of them.

[-] [email protected] 9 points 5 days ago* (last edited 5 days ago)

Just a heads up the "10,000 in 1" game claims that every of these devices advertises isn't something you should consider. It's going to be a lot of games you've never heard of for older systems like the NES so they fit on lower capacity SD cards. Potentially in multiple languages. It also comes on SD cards most people would recommend replacing.

It's better to just download the entire library, individual games, or an already curated collection.

11
submitted 5 days ago by [email protected] to c/[email protected]

For example my keys jingling in my pocket, my jacket sleeve moving against my torso, and to a lesser extent my footsteps make me anxious. I'm curious does anyone else experiences this?

I'm not sure if it's anxiety or something grander. Wearing noise cancelling headphones helps though.

I kind of feel like the noise version of a Nightkin.

3
submitted 2 weeks ago by [email protected] to c/[email protected]

cross-posted from: https://leminal.space/post/7700398

I followed the guides that are out there that basically say the following.

  • Install Port Master and the Stardew Valley port though the app

  • In Steam right click on Stardew Valley and go to properties followed by Betas and select compatibility - For 32-bit systems. The legacy XNA version of Stardew Valley. Wait for it to update.

  • Transfer the game's files into ports/stardewvalley/game data

But every time I attempt to launch it goes to a black screen then back to the lists of ports. I am not sure if this is because I am running KNULLI. When I was searching for this online people seem to be running muOS.

I've been able to get Half Life to launch so I'm not sure what's going on here. I would appreciate some advice.

I might try the other compatibility option for Stardew Valley which is the legacy option for 1.5.6 but I don't think that will do anything either.


The TL:DR of my edits is I still haven't gotten it to work. Once I saw that it worked in muOS I started looking into the differences between the two and trying to transfer them over to KNULLI. All my searching online says that it's an issue with mono but the files are there. muOS and KNULLI have different directory layouts so I am wondering if some folder isn't in the correct location.


Troubleshooting Edits:

Edit: Using muOS works. I'm using the same setup process for each firmware so I'm not sure what's happening here. I thought it might be an issue with the .sh file pointing to the wrong directory but I compared it to the Half Life one and it looks pretty similar. There is a log file in the Stardew Valley folder that mentioned a SIGSEGV while executing native code. It says this is usually an error in mono runtime or one of the native libraries.

It goes into more detail but it says

warning: unable to find libthread_db matching inferior's thread library, thread debugging will not be available.

0x0000007f8fded794 in wait4 () from /lib/libc.so.6

I might try to post the entire log file in its entirety later today.


Edit 2: I decided to look more into mono but it hasn't really turned up anything. I thought I might be missing some kind of mono file but I compared the two firmwares and both have the mono-6.12.0.122-aarch64.squashfs file in \PortMaster\libs\ and the various mono files in \ports\stardewvalley\dlls. When searching for "mono" on the KNULLI firmware I do have an empty mono folder. I also tried reinstalling mono through PortMaster but it did nothing. After reinstalling Stardew Valley it seems like it auto-installs along with it.


Edit 3: I tried to down-grade PortMaster by deleting the folder and .sh file and downloading an older version from GitHub to match the version muOS uses but I may have done this incorrectly because PortMaster is no longer launching.

I found several other posts detailing the same issue or similar issues. The setup guide for Stardew Valley by RetroGamesCorps has multiple people in the comments mentioning it, the GitHub page for KNULLI has an issue post about this (it can be found here where I believe they attempted to launch the Stardew Valley .sh file through the file manager app Commander, and on subreddits like /r/RG35XX_H and /r/SBCGaming people are talking about PortMaster games not launching or launching after several attempts.

I tried messing with the Stardew Valley .sh file to see if changing the monofile line to use the address of the mono squashfs file would help but that didn't seem to do anything.

My next step will probably be to use the Steam console to download a specific version of the game. Some have said that might work. It all seems so sporadic. People have been able to get it working and comment on the triggers being reversed and others can't seem to get it all.

I like KNULLI because it reminds me of AmberELEC with the video previews and I think you can set it up so games display whether they have RetroAchievements from the selection screen but I may end up switching over muOS at this rate.

I haven't been able to get achievements to display either but I am doing one thing at a time.

41
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]

I followed the guides that are out there that basically say the following.

  • Install Port Master and the Stardew Valley port though the app

  • In Steam right click on Stardew Valley and go to properties followed by Betas and select compatibility - For 32-bit systems. The legacy XNA version of Stardew Valley. Wait for it to update.

  • Transfer the game's files into ports/stardewvalley/game data

But every time I attempt to launch it goes to a black screen then back to the lists of ports. I am not sure if this is because I am running KNULLI. When I was searching for this online people seem to be running muOS.

I've been able to get Half Life to launch so I'm not sure what's going on here. I would appreciate some advice.

I might try the other compatibility option for Stardew Valley which is the legacy option for 1.5.6 but I don't think that will do anything either.


The TL:DR of my edits is I still haven't gotten it to work. Once I saw that it worked in muOS I started looking into the differences between the two and trying to transfer them over to KNULLI. All my searching online says that it's an issue with mono but the files are there. muOS and KNULLI have different directory layouts so I am wondering if some folder isn't in the correct location.


Troubleshooting Edits:

Edit: Using muOS works. I'm using the same setup process for each firmware so I'm not sure what's happening here. I thought it might be an issue with the .sh file pointing to the wrong directory but I compared it to the Half Life one and it looks pretty similar. There is a log file in the Stardew Valley folder that mentioned a SIGSEGV while executing native code. It says this is usually an error in mono runtime or one of the native libraries.

It goes into more detail but it says

warning: unable to find libthread_db matching inferior's thread library, thread debugging will not be available.

0x0000007f8fded794 in wait4 () from /lib/libc.so.6

I might try to post the entire log file in its entirety later today.


Edit 2: I decided to look more into mono but it hasn't really turned up anything. I thought I might be missing some kind of mono file but I compared the two firmwares and both have the mono-6.12.0.122-aarch64.squashfs file in \PortMaster\libs\ and the various mono files in \ports\stardewvalley\dlls. When searching for "mono" on the KNULLI firmware I do have an empty mono folder. I also tried reinstalling mono through PortMaster but it did nothing. After reinstalling Stardew Valley it seems like it auto-installs along with it.


Edit 3: I tried to down-grade PortMaster by deleting the folder and .sh file and downloading an older version from GitHub to match the version muOS uses but I may have done this incorrectly because PortMaster is no longer launching.

I found several other posts detailing the same issue or similar issues. The setup guide for Stardew Valley by RetroGamesCorps has multiple people in the comments mentioning it, the GitHub page for KNULLI has an issue post about this (it can be found here where I believe they attempted to launch the Stardew Valley .sh file through the file manager app Commander, and on subreddits like /r/RG35XX_H and /r/SBCGaming people are talking about PortMaster games not launching or launching after several attempts.

I tried messing with the Stardew Valley .sh file to see if changing the monofile line to use the address of the mono squashfs file would help but that didn't seem to do anything.

My next step will probably be to use the Steam console to download a specific version of the game. Some have said that might work. It all seems so sporadic. People have been able to get it working and comment on the triggers being reversed and others can't seem to get it all.

I like KNULLI because it reminds me of AmberELEC with the video previews and I think you can set it up so games display whether they have RetroAchievements from the selection screen but I may end up switching over muOS at this rate.

I haven't been able to get achievements to display either but I am doing one thing at a time.

11
submitted 2 weeks ago by [email protected] to c/[email protected]

I was considering making a 30+ TB NAS to simplify and streamline my current setup but because it's a relatively low priority for me I am wondering is it worth it to hold off for a year or two?

I am unsure if prices have more or less plateaued and the difference won't be all that substantial. Maybe I should just wait for Black Friday.

For context it seems like two 16TB HDD would cost about $320 currently.


Here's some related links:

  • This article by Our World in Data contains a chart with how the price per GB has decreased overtime.

  • This article by Tom's Hardware talks about how in July 2023 SSD prices bottomed out before climbing back up predicted further increases in 2024.

15
submitted 3 weeks ago by [email protected] to c/[email protected]

I am playing through it for the first time and I know it has a rich modding scene so I'm wondering what is out there.

I would be curious about quality of life mods like bug fixes and graphical improvements. I'm not super interested in rebalance mods at this time.

That said feel free to mention any mods you've really enjoyed. I'd be interested to hear about those as well.

Please avoid spoilers. I am planning to play each game soon.

25
submitted 3 weeks ago by [email protected] to c/[email protected]

If you follow this community you are likely already aware of a majority of what this video covers. It seems to have been created as a response to the take down of ROMs on Vimm's Lair.


It's a 14 minute video by Modern Vintage Gamer that talks about ROM take downs and how Internet Archive ROM sets have managed to stay up (the Internet Archive page explaining this can be found here), the challenge of dumping games, and how Nintendo isn't doing enough for fans.

187
submitted 3 weeks ago by [email protected] to c/[email protected]

The picture I linked is of a buckwheat pillow. Had no idea they were a thing before today.

What about silk or bamboo pillow cases?

I've only ever really used cotton pillow cases and cotton stuffed pillows. I recently upgraded to a foam pillow that I'm enjoying.

45
submitted 3 weeks ago by [email protected] to c/[email protected]

Here is what TechRadar said

The game is billed as a prequel to the modern Doom series, which includes 2016's Doom and Doom Eternal. It will focus on the origins of the enigmatic Slayer and feature a never-before-seen medieval war against hell. Judging from everything shown in the trailer, it looks like a pretty radical departure from the more futuristic, sci-fi look other the other games.

Like the two previous installments, Doom: The Dark Ages is being developed by id Software and is powered by the idTech game engine.

A recent post from the official Doom X / Twitter account has also confirmed that the game will be available as part of an Xbox Game Pass subscription. It will be launching for Xbox Series X, Xbox Series S, PC and, rather surprisingly, PlayStation 5.


Here are some other articles about it but I imagine most of the information is the same:


What do you think? Do you believe it will play similar to DOOM Eternal?

21
submitted 3 weeks ago by [email protected] to c/[email protected]

cross-posted from: https://leminal.space/post/7416619

I've been trying to mimics the functionality of Steam with open source projects. For example using Playnite as my game library manager. One thing I'm having a bit of a hard time with is finding a substitute for achievement tracking. I know achievements aren't for everyone but I find it helps motivate me to power through lulls in longer games and try out side quests.


The closest alternative I have come across is xan105's Achievement Watcher. It started in 2019, got a fair amount of attention 2020 after being posted on /r/CrackWatch by the creator, was added to various piracy megathreads, and stopped development in 2022.

It was a bit of a challenge to setup.

Some steps were:

  • Grab my own Steam API so it could fetch data for the achievements.

  • Alter Windows 11's notification settings so I could get the achievement unlocked notification.

  • Go through the steam_emu.ini files so I could find the correct directories (ex. \Users\Public\Documents\CODEX)

  • Using Achievement Watcher to generate the achievements.json and image files and placing them in the steam_settings folder of each game.

Even then I haven't been able to get it working smoothly. For Cities: Skylines for example I can unlock achievements but I don't receive a notification and they only appear after I refresh Achievement Watcher (Control + R). Most modern guides suggest using a Steam Auto Cracker but doing so appears to stop the game from working. I don't know if this is because I am utilizing repacks or if there are multiple forms of DRM at work. I could easily be missing something.

I've read there are compatibility issues with Achievement Watcher and cracks from groups/people like TENOKE.

Considering I own the games I want to play without DRM I may just try to use Goldberg myself.


Some games like Fallout New Vegas allow you to view completed challenges in-game and I imagine there are mods out there that add some form of achievement/trophy/challenge system.

There's also RetroAchievements for older games.

6
submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

I've been trying to mimics the functionality of Steam with open source projects. For example using Playnite as my game library manager. One thing I'm having a bit of a hard time with is finding a substitute for achievement tracking. I know achievements aren't for everyone but I find it helps motivate me to power through lulls in longer games and try out side quests.


The closest alternative I have come across is xan105's Achievement Watcher. It started in 2019, got a fair amount of attention 2020 after being posted on /r/CrackWatch by the creator, was added to various piracy megathreads, and stopped development in 2022.

It was a bit of a challenge to setup.

Some steps were:

  • Grab my own Steam API so it could fetch data for the achievements.

  • Alter Windows 11's notification settings so I could get the achievement unlocked notification.

  • Go through the steam_emu.ini files so I could find the correct directories (ex. \Users\Public\Documents\CODEX)

  • Using Achievement Watcher to generate the achievements.json and image files and placing them in the steam_settings folder of each game.

Even then I haven't been able to get it working smoothly. For Cities: Skylines for example I can unlock achievements but I don't receive a notification and they only appear after I refresh Achievement Watcher (Control + R). Most modern guides suggest using a Steam Auto Cracker but doing so appears to stop the game from working. I don't know if this is because I am utilizing repacks or if there are multiple forms of DRM at work. I could easily be missing something.

I've read there are compatibility issues with Achievement Watcher and cracks from groups/people like TENOKE.

Considering I own the games I want to play without DRM I may just try to use Goldberg myself.


Some games like Fallout New Vegas allow you to view completed challenges in-game and I imagine there are mods out there that add some form of achievement/trophy/challenge system.

There's also RetroAchievements for older games.

131
submitted 1 month ago by [email protected] to c/[email protected]

If I recall correctly the maximum Noise Reduction Rating (NRR) for earplugs and earmuffs is around 30db. You can combine the two for a slight increase in hearing protection but you still hit a limit because of bone vibration.

Is there PPE out there to go even further beyond this? Where would it be commonly used?

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CorrodedCranium

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