Essence_of_Meh

joined 9 months ago
[–] [email protected] 2 points 3 hours ago

No problem, I hope you'll manage to get it working.

[–] [email protected] 6 points 3 hours ago (2 children)

I'm not an expert nor experienced with this software so I can't help with the technical parts but have you tried posting on Linux specific communities? Some potential candidates would be:

I'm sure they have plenty of wizards there.

[–] [email protected] 1 points 4 hours ago

Maybe so. Also, I reread the article and there are more mentions of PC than I initially thought. I just kind of glanced over them between all the talk about Xbox, a term that's also used in regards to Windows gaming (something I forgot when I posted this).

[–] [email protected] 1 points 4 hours ago

They could also not do anything at all and leave those players on their own. Sure, it would be great if all of those options were available from the start but most of MS's work on accessibility wasn't developed back then. At least they can be used with PCs and should be compatible with their future consoles.

[–] [email protected] 1 points 6 hours ago

Just to clarify, I'm meant the future "policing" systems, ones they kind of vaguely mentioned before but probably aren't even designed let alone implemented far enough to be released in 4.0.

As far as I'm aware, Pyro release will be the usual wild west with the addition of slightly more integrated reputation system.

[–] [email protected] 2 points 6 hours ago (1 children)

The big update was them finally updating the progress tracker, the fact that it took them 8 months to show this little is a different matter. Release view is updated regularly so the list is usually pretty short.

[–] [email protected] 3 points 16 hours ago* (last edited 16 hours ago) (2 children)

I haven't used Windows in a while now so feel free to correct me if I'm wrong but it always felt like PCs were a bit of an afterthought for Microsoft. I know it changed somehow but have no idea how much so my random guess would be: it's simply be a case of "lets market these with our main gaming product: consoles".

 

cross-posted from: https://lemmy.world/post/18906421

Progress Tracker finally got an update (only until the end of 2024) and there was a change in how things are tracked.

Release View:

  • Moved target release date of patch 4.0 to Q4.
  • Added "New Missions - Repair, Charge and Drain" to patch 4.0.
 

Progress Tracker finally got an update (only until the end of 2024) and there was a change in how things are tracked.

Release View:

  • Moved target release date of patch 4.0 to Q4.
  • Added "New Missions - Repair, Charge and Drain" to patch 4.0.
[–] [email protected] 5 points 20 hours ago

It's been in public testing for a few months now, just wasn't ready for full on migration (there's still an issue with 2 factor authentication not sticking for some users for example). Seems they finally deemed it ready for prime time.

[–] [email protected] 19 points 20 hours ago

Same here. While I'm very critical of Microsoft and tend to avoid a lot of things they're involved in their continuous work on improving accessibility is one thing I've been really impressed with. I hope this approach will become more and more prevalent in both the gaming industry and in general as well.

9
Retiring the Legacy Launcher (robertsspaceindustries.com)
 

cross-posted from: https://lemmy.world/post/18902255

Hi everyone!

As part of our ongoing efforts to improve your experience, we’ll be retiring our Legacy Launcher on October 1st, 2024. It’s been an incredible journey with the Legacy Launcher, but now it’s time to bring everyone together on the new and improved RSI Launcher 2.0.

Many of you are already familiar with and actively using Launcher 2.0, which we debuted about five months ago. To ensure you’re benefiting from all the latest features and improvements, if you haven't yet, we encourage you to make the switch to RSI Launcher 2.0 before the Legacy Launcher is phased out.

[Follow the link below to learn more about RSI Launcher 2.0.] https://robertsspaceindustries.com/comm-link/transmission/19818-Introducing-The-RSI-Launcher-20

If you encounter any issues swapping over, don’t fret! Please take advantage of the Issue Council to submit a ticket, and make sure to include your logs (found under Application settings - “GET LOGS”). Our team is committed and ready to resolve any problems you might face. And over the next month, we’ll be closely monitoring your feedback to ensure the transition to the new Launcher goes as smoothly as possible.

As always, thank you for your continued support! We can’t wait for you to experience all the exciting new features coming with the RSI Launcher 2.0. Happy exploring, and we’ll see you in the 'verse!

1
Retiring the Legacy Launcher (robertsspaceindustries.com)
 

Hi everyone!

As part of our ongoing efforts to improve your experience, we’ll be retiring our Legacy Launcher on October 1st, 2024. It’s been an incredible journey with the Legacy Launcher, but now it’s time to bring everyone together on the new and improved RSI Launcher 2.0.

Many of you are already familiar with and actively using Launcher 2.0, which we debuted about five months ago. To ensure you’re benefiting from all the latest features and improvements, if you haven't yet, we encourage you to make the switch to RSI Launcher 2.0 before the Legacy Launcher is phased out.

[Follow the link below to learn more about RSI Launcher 2.0.] https://robertsspaceindustries.com/comm-link/transmission/19818-Introducing-The-RSI-Launcher-20

If you encounter any issues swapping over, don’t fret! Please take advantage of the Issue Council to submit a ticket, and make sure to include your logs (found under Application settings - “GET LOGS”). Our team is committed and ready to resolve any problems you might face. And over the next month, we’ll be closely monitoring your feedback to ensure the transition to the new Launcher goes as smoothly as possible.

As always, thank you for your continued support! We can’t wait for you to experience all the exciting new features coming with the RSI Launcher 2.0. Happy exploring, and we’ll see you in the 'verse!

 

New additions:

  • Xbox Adaptive Joystick
  • 3D Printable Files for Adaptive Thumbstick Toppers
  • 8BitDo Lite SE 2.4G Wireless Controller
  • ByoWave Proteus Controller
  • New Toggle Hold Feature
  • Accessible Packaging for Xbox Adaptive Joystick and New Xbox Series X|S Console Options
[–] [email protected] 3 points 1 day ago* (last edited 1 day ago)

This looks really cool. I hope they can pull this off since I'm really itching to play a sims-like again. It'll probably fry my PC but it's a risk I'm willing to take.

Edit: There's a free character studio available on Steam to play around with.

[–] [email protected] 2 points 1 day ago (2 children)

I think these ideas sound like a good starting point to thinking about such things in a way realistic for SC universe. They would probably have to be a bit less black and white since it's a game, people make mistakes and some would surely found a way to use them for trolling or griefing but that's a better starting point than "players should group up and take care of the problem themselves". On the other hand however, some of the devs are the exact people who would be the most affected by such restrictions and we can't have that, can we?

Seriously though, I can't wait for CIG to actually start talking about details of the reputation system and how they think they can prevent issues plaguing multiplayer games since their inception. I don't expect much considering they want to reinvent the wheel (as always) but I really want to know what their plan is.

 

Some of Atsuko Tanaka’s notable roles include Flamme in Frieren: Beyond Journey’s End, Motoko Kusanagi from Ghost in the Shell, Lisa Lisa in JoJo’s Bizarre Adventures, Konan in Naruto, Bayonetta in Bayonetta, among many others.

 

cross-posted from: https://lemmy.world/post/18733075

Guests:

  • Kaan, Lead Level Designer
  • John, Level Designer II
  • Manuel, Senior Level Designer

TL;DW:

  • "Asteroid bases are like bunkers 2.0" - more content space, more sandbox type of missions, more gameplay types.
  • Asteroid bases can also be worth visiting if you don't have a mission (there are puzzles and treasures).
  • Contested zones will have multiple entries from both interior and exterior of a station to limit bottlenecks.
  • At specific "depth" of a contested zone players can find exfiltration routes that will bring them back to a safe-zone. They are one way.
  • Reminder that contested zones are intended as a PvP space.
  • Jared: "Our job in those situations (griefing) is to find alternatives for the players who are suffering at the hands of PvP - provide ways they can counter it, provide alternatives that provide the same experience (...) When the player runs out of options and gets killed over and over again, that's when there's a problem."
  • There are 5 contested zones in Pyro at the moment, more or less evenly spread.
  • Some contested zones require specific items to access them.
  • Contested zones have short, mid and long term "branches" - the last one might requires items to access as well. Some of those items have to be gained from other places. Longer branches = better rewards.
  • Current plan for asteroid bases is to have both combat and "safer spaces" - not safe safe, as in PvP will be possible, but without enemy NPCs.
  • There will be functioning asteroid bases in the future, not in 4.0.
  • They'd like to implement less obvious traps in the future (like booby trapped chests etc), will have to be scanable or recognizable in some other way. (Jared wants a mimick)
  • Contested zones are created with 4-5 person groups in mind, up to 40 people per "dungeon".
  • Early sections of contested zones are soloable, deeper parts will require help.
  • Asteroid bases are always visible on the map (no need to find them/pick a mission to travel there). This might change later down the line.
  • "There's new stuff coming to Stanton in 4.0."
  • Pet Kopion variant coming in 4.0 (NPC owned only for now).
  • Contested zone difficulty will vary depending on depth and on which station you're in.
  • SC didn't have the tech to distribute player rewards for doing in-game things until recently (Operation Overdrive).
  • Ghost Arena was inspired by the "Running Man".
  • Current (deserted) asteroid bases have no official landing places (pads, hangars) available. Future ones will act as gas stations with place for small-medium ships, might have docking tubes for bigger ones.
  • Asteroid bases are done partially by hand instead of fully procedurally (they use hand made room sets instead of randomizing each room individually).
  • No gravity or power manipulation for contested zones initially, there are key cards and fuses though.
  • Contested zones will offer rewards unavailable in any other way. Provided example was ship components (military, stealth, competition ones, only certain variants not all).
  • 4.0 will finally bring back ship components making a difference to ship performance.
  • You'll have to use freight elevators to extract larger loot from contested zones.
  • Asteroid bases aren't planned as a step towards player owned locations ones at the moment.
  • Contested zones will be regularly updated as new items and systems come online.
  • Some locations in contested zones will have time pressure elements (timed gates, respawning and patrolling AI etc).
  • There are 3 variants of asteroid bases (combat, puzzle mixed) at the moment.
 

Guests:

  • Kaan, Lead Level Designer
  • John, Level Designer II
  • Manuel, Senior Level Designer

TL;DW:

  • "Asteroid bases are like bunkers 2.0" - more content space, more sandbox type of missions, more gameplay types.
  • Asteroid bases can also be worth visiting if you don't have a mission (there are puzzles and treasures).
  • Contested zones will have multiple entries from both interior and exterior of a station to limit bottlenecks.
  • At specific "depth" of a contested zone players can find exfiltration routes that will bring them back to a safe-zone. They are one way.
  • Reminder that contested zones are intended as a PvP space.
  • Jared: "Our job in those situations (griefing) is to find alternatives for the players who are suffering at the hands of PvP - provide ways they can counter it, provide alternatives that provide the same experience (...) When the player runs out of options and gets killed over and over again, that's when there's a problem."
  • There are 5 contested zones in Pyro at the moment, more or less evenly spread.
  • Some contested zones require specific items to access them.
  • Contested zones have short, mid and long term "branches" - the last one might requires items to access as well. Some of those items have to be gained from other places. Longer branches = better rewards.
  • Current plan for asteroid bases is to have both combat and "safer spaces" - not safe safe, as in PvP will be possible, but without enemy NPCs.
  • There will be functioning asteroid bases in the future, not in 4.0.
  • They'd like to implement less obvious traps in the future (like booby trapped chests etc), will have to be scanable or recognizable in some other way. (Jared wants a mimick)
  • Contested zones are created with 4-5 person groups in mind, up to 40 people per "dungeon".
  • Early sections of contested zones are soloable, deeper parts will require help.
  • Asteroid bases are always visible on the map (no need to find them/pick a mission to travel there). This might change later down the line.
  • "There's new stuff coming to Stanton in 4.0."
  • Pet Kopion variant coming in 4.0 (NPC owned only for now).
  • Contested zone difficulty will vary depending on depth and on which station you're in.
  • SC didn't have the tech to distribute player rewards for doing in-game things until recently (Operation Overdrive).
  • Ghost Arena was inspired by the "Running Man".
  • Current (deserted) asteroid bases have no official landing places (pads, hangars) available. Future ones will act as gas stations with place for small-medium ships, might have docking tubes for bigger ones.
  • Asteroid bases are done partially by hand instead of fully procedurally (they use hand made room sets instead of randomizing each room individually).
  • No gravity or power manipulation for contested zones initially, there are key cards and fuses though.
  • Contested zones will offer rewards unavailable in any other way. Provided example was ship components (military, stealth, competition ones, only certain variants not all).
  • 4.0 will finally bring back ship components making a difference to ship performance.
  • You'll have to use freight elevators to extract larger loot from contested zones.
  • Asteroid bases aren't planned as a step towards player owned locations ones at the moment.
  • Contested zones will be regularly updated as new items and systems come online.
  • Some locations in contested zones will have time pressure elements (timed gates, respawning and patrolling AI etc).
  • There are 3 variants of asteroid bases (combat, puzzle mixed) at the moment.
 

From Aug. 20th to Sep. 16th, the 3-star Coalition Unit - Narciss will be avilable in Bottom Platform.

  • Description
    • Buff: Increase all humanoid's damage and rate of fire.
    • Skills:
      • Seven Original Sins

        Passive: Narciss performs each attack with seven floating blades.

        Active: Narciss dons her mask, then targets the furthest enemy unit and flits over to them in a flash, dealing great deal of damage that scales with Dummy-Links.

      • Blood on the Blade

        Narciss deals multiple instances of guaranteed damage to a random enemy unit with her floating blades.

      • Lone Supremacy

        At the start of the battle, all units on both sides deal less damage.

      • Stomp

        The lower an enemy unit's damage, the more damage she deals to the unit.

  • Rules
  • Available units
  • Art
  • Skill animation
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