Evu

joined 1 year ago
[–] [email protected] 6 points 1 month ago

I'm sympathetic to this complaint, but COVID-19 is what took me away from paper Magic. I was out of the game for three years and I'm only back now because of Arena.

[–] [email protected] 3 points 1 month ago

I agree with most of this.

Regarding the speed/balance issues -- I really just want to play Magic with a much, much lower power level than anything that is currently supported, but WotC has been pushing the power level for so long that I don't even know if we can get back there. I would be open to playing something like Standard Pauper or Standard Artisan, but even that is probably way beyond where I really want to be. I want to turn the clock back 15 or 20 years to when 2R got you a Goblin Chariot instead of a Screaming Nemesis.

Regarding the Arena interface -- I turned off voice lines and background music, changed my graphics settings to Low, and set my default pet to none, all within about a month of starting Arena. And then after a while I just started leaving my headphones off anyway. I put up with emotes for over a year, but broke down and disabled them within the past month or so. It's been an improvement. I feel bad that I might be missing the occasional sincere "Nice" or "Thinking", but not as bad as I used to feel about getting a premature "Good game" or a "Your Go" during a complex turn. I would love a setting to disable non-essential animations. Sleeves, pets, ripple effects in the background. I play Arena despite those things, not because of them. And the card highlighting! I realize it actually provides information but I'd still shut it off in a second.

As for sitting through combos... Arena really needs more sophisticated skipping controls. MTGO has had "Pass until end of turn" and "Pass until next turn" for two decades.

[–] [email protected] 8 points 1 month ago (4 children)

I would like to see Sol Ring banned, partly because it's an obviously overpowered card and partly because it reduces space in your deck. Your options are to accept that the real deck construction rules are "Sol Ring plus 98 cards", or to accept that you're voluntarily building an underpowered deck, neither of which are satisfactory IMO.

That said, I think it's interesting that their logic for not banning Sol Ring echoes the reason why I thought Gush shouldn't have been banned from Pauper: it's "the iconic card of the format", and telling people that they'll get to play it is a good advertisement for the format.

[–] [email protected] 4 points 1 month ago (1 children)

Give me your Zendikar Rising draft tips! It runs for a week starting tomorrow and I've saved up some gold to play it. I've never drafted it before but I've been practicing a bit on Draftsim, and what I've got so far is that W/G landfall and U/B Rogues seem good. What about Wizards, is that a viable archetype?

[–] [email protected] 3 points 1 month ago

Reminiscent of Caetus, Sea Tyrant of Segovia (which, to my dismay, I've never been able to work out a good shell for).

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago) (1 children)

Both sides of this just have unlock triggers; the card doesn't do anything as it sits on the battlefield. There's no reason for this to be an enchantment except that they were trying to shoehorn some stuff into the set's marquee mechanic.

Same with Meat Locker // Drowned Diner and maybe some others that I missed. If they couldn't come up with enough actual-enchantment effects, that might be a sign that there wasn't enough design space and they should have abandoned this mechanic or narrowed its scope. Like, maybe they could just have printed a few Rooms at rare/mythic and skipped the meta-mechanics that care about when you unlock rooms or how many unlocked rooms you have.

[–] [email protected] 3 points 1 month ago

Hmm... does this help Insidious Roots enough to make it a competitive deck?

[–] [email protected] 3 points 1 month ago

I get why this is a vehicle. It makes sense flavor-wise; arguably it'd be weirder for it not to be a vehicle. And I get the "creature is abducted and comes back changed" storyline. That also makes sense and is flavorful. But it's kind of hilarious to have them both on the same card. Like, while the aliens are performing their horrifying and unnatural experiments, you can also have some random unrelated dude jump into the captain's chair and zoom around for a while.

[–] [email protected] 3 points 1 month ago

"Are you from the X-Files?"

"No! We're the Phenomenon Investigators. Our lawyers want us to be very clear about that."

[–] [email protected] 3 points 1 month ago

Yeah, I was hoping to see more (or any) actual cards with Phasing, like Sandbar Crocodile. The highest Mirage block card on the list was Teferi's Veil at #18, and there was sadly no mention of one of my pet cards, Dream Fighter, who can block first-strikers, flankers and deathtouchers with impunity. But I suppose it's Wizards' fault, really, for making the original batch of Phasing cards underpowered, and then never revisiting the keyword.

[–] [email protected] 4 points 1 month ago

I like the art on this one.

[–] [email protected] 6 points 1 month ago (2 children)

"Common or uncommon artifact creature that puts cards back in your library for two mana" seems to be a new staple.

I rarely play them or see them played. It's true that a non-zero percentage of my draft games end in board stalls with one player milling out, and in theory I like the idea of having some insurance for those scenarios, but the cards are never impactful enough in any other situation. But this one might come the closest -- a 4/4 flyer for 6 isn't bad, and in Duskmourn it can also function as a Delirium hoser.

 

In this edition:

  • Preorder Bundles Available Now!
  • Join the Duskmourn Streamer Event Wednesday, September 18
  • Remix Draft: Artifacts Returns Tomorrow
  • Be Among the First to Qualify for Arena Championship 8
  • Large MTG Arena Update This Week
  • Event Schedule
 

In this edition:

  • Preorders Start Today for Duskmourn: House of Horror!
  • Delve into Duskmourn with the Debut
  • Five New Brawl Decks Now in the MTG Arena Store
  • Qualify for Exciting Events in the Timeless Qualifier Play-In
  • Celebrate Yargle Day in Midweek Magic This Week
  • Event Schedule
 

In this edition:

  • Banned and Restricted Announcements for August 26, 2024
  • Duskmourn Debuts at PAX West—Preorders Start Next Tuesday!
  • Arena Open: Bloomburrow Starts Saturday!
  • Final Week to Play Standard at WPN Stores for MTG Arena Rewards
  • Event Schedule
 

In this edition:

  • Decks Are Back in the Store!
  • Alchemy: Bloomburrow Available Tomorrow!
  • The Next Arena Open: August 31
  • Earn MTG Arena Rewards Playing Standard Events at WPN Stores until August 31
  • Event Schedule
 

In this edition:

  • Buy Decks in the MTG Arena Store Tomorrow!
  • Get Ready for Arena Open: Bloomburrow This Weekend
  • Alchemy: Bloomburrow Arrives August 20
  • Time's Running Out to Play Standard Events at WPN Stores and Earn MTG Arena Rewards
  • Event Schedule
 

In this edition:

  • Bloomburrow and Rotation Arrive Tomorrow!
  • Unlock Psychic Frog's Horizon Hideaway Before Time Runs Out
  • Renewal and Rotation Happen Tomorrow
  • August Qualifier Play-In Best-of-One This Saturday
  • Play Standard Events at a WPN Store, Earn MTG Arena Rewards!
  • Event Schedule
 

In this edition:

  • Bloomburrow Launches Next Tuesday!
  • Bloomburrow Streamer Event Begins July 24
  • Cool Bloomburrow Cards and Styles
  • 2024 Renewal Happens July 30
  • This Weekend: Win Two Play Booster Boxes!
  • What's That Strange Store Tab?
  • Event Schedule
 

In this edition:

  • Congratulations to the Winner of Arena Championship 6, Wouter Noordzij!
  • Win $2,000 and an Invite to Qualifier Weekend in Arena Open This Weekend
  • Arena Direct Returns with 2x Outlaws of Thunder Junction Play Booster Boxes
  • Bloomburrow Preorder Bundles Available Now
  • Magic: The Gathering® – Assassin's Creed® Bundles
  • Preorder Duskmourn: House of Horror Play Booster Box on Amazon, Get a Special MTG Arena Sleeve
  • Event Schedule
 

In this edition:

  • Bloomburrow Debut and Preorders: Tuesday, July 9!
  • Magic: The Gathering® – Assassin's Creed® Bundles
  • See What's Been Previewed in Bloomburrow So Far
  • Arena Championship 6 This Weekend
  • Take Your First Steps in the Best-of-Three Qualifier Play-In
  • This Weekend: Win Physical Magic Cards in the Arena Direct Event
  • Have You Earned Your WPN MTG Arena Rewards Yet?
  • Event Schedule
view more: ‹ prev next ›