[-] [email protected] 7 points 6 hours ago* (last edited 6 hours ago)

Thanks for making it open source! I’m curious how complex the authentication stuff was. I didn’t place many pixels but it was fun to peek in and see what changed every once in a while! Would definitely be a fan of more in the future, though I don’t have any ideas

[-] [email protected] 2 points 7 hours ago* (last edited 6 hours ago)

It looks like the compose file has REDIS_HOST and DATABASE_URL and point to included services. There’s also a few in the dockerfile for setting PORT (3000) and some node stuff I don’t understand

[-] [email protected] 16 points 16 hours ago

How is this different from popcorn time and stremio?

[-] [email protected] 16 points 2 days ago

The brain drain will continue until morale improves

[-] [email protected] 8 points 3 days ago
[-] [email protected] 3 points 3 days ago* (last edited 3 days ago)

Weird! Sorry I’ve got no idea there

[-] [email protected] 2 points 3 days ago* (last edited 3 days ago)

After you enter your handle it shows a form to enter the code, you take the code from sc## and I put it in the form to verify yourself

[-] [email protected] 6 points 3 days ago* (last edited 3 days ago)
[-] [email protected] 1 points 3 days ago

I moved from GitLab last year, was a great decision for productivity

[-] [email protected] 4 points 4 days ago

So it goes away from your feed. Some clients have options to auto-hide voted or viewed posts.

[-] [email protected] 2 points 5 days ago

You’re right, it’s a pretty big downgrade and probably reason enough to cancel for a lot. Especially with CoD, they could save the subscription for a few months and then buy it and keep it.

[-] [email protected] 11 points 6 days ago

The new standard option also include online console multiplayer access, which is something that Xbox Game Pass for Console lacked previously.

The standard tier sounds decent, loss of release day games but I’m guessing they’re expecting CoD to push people to the higher tier.

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Update from the dev on reddit (you can skip the OP, it’s full of false and inflammatory claims just to get upvotes):

Wow, I never expected to become the centre of one of these game dev controversies - I want to set the record straight about some of the misconceptions I'm seeing in this thread.

Firstly, no it isn't coincidential that there's a visual similarity between my game and his. Yes, I was inspired by certain aspects of Kenney's game in designing the visual identity for mine. At the time I didn't believe this stepped over the line of becoming plagarism - after all this is an industry where games are always iterating on previous ideas and that's by and large seen as being a good thing. Especially in this particular genre - where there's only so much you can do visually in the first place - at the time I didn't see it as problematic whatsoever that the games look visually similar. However I've spoken with Kenney directly and come to an agreement with him. It's also not good for the long term success of my game to be seen as plagarising and I would like it to stand on its own merit rather than under his shadow. That's why I've decided to make some changes to create some distance between the two games.

I don't hold any ill will towards Kenney and as far as I'm concerned we're on good terms - yes I do wish we could have resolved the matter privately instead of using the force of 100k Twitter followers against me - which he presumably know would result in the inevitible twitter shitstorm - but I also understand that emotions were running high and I can understand the perspective that he assumed I was acting in bad faith. It's not an ideal situation but it is what it is and as far as I'm concerned this is the best outcome for everyone.

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Story by DW Planet A channel

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GammaGames

joined 1 year ago