Gidaz

joined 8 months ago
[–] [email protected] 1 points 2 weeks ago

yesss new heroes defs blend too much

[–] [email protected] 2 points 2 weeks ago

yuh i agree with these suggestions. esp evil eyes and seeds+dew drops

[–] [email protected] 1 points 2 weeks ago

ayyyyy congrats!! thx for always keeping us in the loop :) i like the new yog, indifferent about everything else except the main characters. the new designs look too muddy. the outlines on the original are much stronger

[–] [email protected] 1 points 3 weeks ago (1 children)

comfy. whats the process to add stuff? just the usual discussions / upvotes / ?

[–] [email protected] 1 points 1 month ago (1 children)

maybe the explosion set off the trap just right of the crystals?

[–] [email protected] 2 points 1 month ago
[–] [email protected] 4 points 1 month ago

(duelist and huntress are the most fun class frfr)

 

Got my first win a month ago and it got me really excited so I kept playing with other classes and got some good streaks, eventually winning with all of them. Interestingly I started finding the start of the game the most interesting... once you get lucky enough times it starts becoming clear that the run is "over" and you just have to go through the motions.

This game has been a lot of fun though but I will defs be saying goodbye to it for a bit at least. Started finding myself playing it idly/mindlessly/passively whatever ppl wanna call it.... playing without intention I guess. Not the game's fault tho, probs because I did two of those winning runs in a single 8-9hr session each (thanks plane flight)

Lovely community and lovely people <3

[–] [email protected] 2 points 2 months ago (1 children)

how did u get the cloak as huntress?

[–] [email protected] 0 points 5 months ago

ITT blue pilled malthusians

[–] [email protected] 3 points 6 months ago

holy shit what a great run down. even if i dont have trouble with The Big D this will still save me a lot of health

[–] [email protected] 2 points 7 months ago (1 children)

if i read the changelog of 2.3.0 correctly, your first point seems to have been addressed

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