GunnerSmith585

joined 3 months ago
[–] [email protected] 2 points 1 month ago

It may not have been intended but it's pretty interesting that it worked code-wise. The idea that a better made item can survive a physics test is also a plausible mechanic if you've ever watched Forged in Fire where blacksmith's make blades and subject them to brutal tests to find a champion.

The rest is as you say... arguable... and think I've made a reasonable argument that the 'fix' altered balance more than the effect. It's funny how the players who made it a 'big deal' to affect a reductive unintuitive change now call it 'not a big deal' after they got their way.

There's simply other opinions that aren't fully represented in the smaller sample size of vocal Lemmy users which is why I alluded it to being a bubble, statistically speaking.

[–] [email protected] 3 points 1 month ago

Thank you for enjoying my particular... idiom... in expressing how I felt after casually tossing a stone of disarming into a summoning trap room before reading the patch notes to quite suddenly and unexpectedly face being repeatedly thwacked by a mob of very agitated monsters that I was in no way prepared to deal with. In that moment, it produced an actual record scratch sound in my head and was still processing what had happened in my post.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

Thanks for your response and I do understand your view of Reddit as a company. I still considerate it to be the moronic cousin of Digg and forums of old so it's not my first choice either... but it is the most popular one (and simply works better than Lemmy) so you can have some engaging and productive discussions there. At least some of the time. Sifting through its culture of upvoting snark can be annoying in finding good answers and opinions. I legit lol'd when I saw OpenAI partnered with Reddit to train AI as that's largely like tapping into the brain of a 12 year old.

Discord is my least favorite platform as it can definitely be a cultural bubble of like-minded opinions. It's also shut off to search and there's no way to back it up so all that great knowledge can be forever lost if the group or company suddenly shut down without warning. It also demands you visit it regularly to keep up with the fast and endless stream of convos which not everyone has time to do.

The problems with all these platforms can sometimes mean you have to find straight answers from a forum post from 2007 which'll probably still be there and useful in 2037... forever immune to our modern online issues with critical thinking, reading comprehension, and empathy. Fortunately, the SPD wiki is fantastic in providing up to date knowledge transfer.

Anyway, regarding the stone change, I personally would've liked a new ID stone rather than repurposing the disarming stone, but like I said, you've been on point for years, so don't take my detail oriented style of writing as meaning I think it's the end of this corner of the world. It was just an interesting convo that I brought over to broaden the discussion of what players here think might make the game better... and to help provide some more content and engagement here tbh.

Anyway, cheers and thanks for all your great work!

[–] [email protected] 1 points 1 month ago (1 children)

Maybe... I'm not the only one who feels this way and was just bringing over a productive convo about it from the reddit sub... but getting a kill the messenger vibe here.

[–] [email protected] 1 points 1 month ago (5 children)

It's not about you. I'm just explaining my side and you keep coming back for more. Not that, "It's fine... you're wrong... deal with it." is much of an argument.

As for dev feedback, he's kind of walled himself off in his own garden here which makes me wonder if that's the reason for making unpopular choices based on limited feedback from a culture of unconditional love here.

IDK about others but 'complaining to the SPD dev' is the only reason I use Lemmy... lol... but that's out of love for the game.

[–] [email protected] 1 points 1 month ago (8 children)

This specific change, really isn't as bad as you are making it out to be.

The reason for the change wasn't nearly as bad as some made it out to be either.

The change isn't considered ideal on the PD sub-reddit so I suppose it depends on which bubble you (and the dev) are in.

[–] [email protected] 3 points 1 month ago

Yeah, there are other solutions but they're only useful if RNGesus has provided one so I'm just not a fan of reducing the limited number of options due to this particular exploding ID mechanic.

[–] [email protected] 1 points 1 month ago (10 children)

Keeping in mind that different players have different play-styles, the issue is changing a commonly found solution for encountering certain challenges that don't have a special drop to solve them on the same level. This is especially true earlier in the game before you've collected the items needed to craft alternate solutions. You may also want to use some items to craft other more useful items rather than making up for the deficit left by changing a useful one. So additive features like a new ID stone along with the ones you mentioned are the way to go rather than reducing limited options IMHO.

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Stone of Disarming (lemmy.world)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

The dev has been on point for years but I'm definitely not a fan of repurposing the Stone of Disarming to help ID items.

The exploding trap item ID "exploit" is way overblown IMHO. It came at the cost of losing and not using or selling non-upgraded items in shops. It was also plausible that higher quality upgraded items are built better to withstand the explosion.

I've never had to rely on it as there's lots of ways to ID items and don't care if others use the trap as the game is all about having multiple ways to accomplish goals. If it bugs most players then ok fine... nerf it... but not at the cost of other very useful items. It's not like the trap is that common where it's game breaking though. You might not even encounter one before slotting the items you want to use for the rest of the game.

The change came at the cost of providing much fewer ways... and in some case the only way... to deal with traps. The biggest one is being forced to duke it out in summon trap rooms if you don't have a potion of levitation which mainly only drops to fly over other trap rooms. Another is running from a mob on low health and being stopped by a nasty undiscovered trap in a hallway with no other item or skill to leap over it. It also uses up items that players use to do and craft other things.

Also, I saw that bombs don't work on wood walls in the stone of enchantment room anymore? Items that make fire are easier to get but it's annoying when you don't have something earlier in the game so you have to keep going until you find one then trudge back at the cost of satiety... and it may have dropped for a wood walled up door so you have to repeat the process.

Anyway, no complaints to add a new stone of detection rather than replacing a useful one which reduces the interesting and plausible ways to do things.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

Ultimately, I respect the dev's choice to use whatever platform they prefer and certainly like the game enough to jump through some hoops to use Lemmy.

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However, I'm like many others who are just burnt out on having a zillion separate accounts to sites with their own quirks where it's just easier to main Reddit, even with its own faults because it's the popular choice, and while it's easy to lurk here, I admit I mainly only take the extra steps to log in and post here because I hope the dev will see it. It'd be fair for some folks to call me lazy tho.

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The dev is great about listening to feedback and constantly adding new content so in this case, I thought it might be interesting to add some wholesome content instead of more kill-kill-kill. I don't mean it as a complaint as much as starting a dialogue because I care about the game.

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So for instance, the Monk is fun but never thought it made sense as a Duelist sub-class so it could be cool to break it out as its own player character and give it more pacifist conduct like in NetHack.

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

Yeah I haven't played Nethack in decades so I've forgotten about stuff like that. SPD Monk meditation is the closest equiv to praying in NH. Mainly fish, crabs, and white rats can give you corpse meat in SPD.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago) (2 children)

Desktop old Lemmy... because the default theme for this sub has blinding pure white text over pitch black background which burns into my eyes and can still see it floating in the air if I blink or look away. The old Lemmy theme helps to gray the contrast a bit. I did try some other themes but they didn't format the paragraph spacing well either.

Here's what it looks like on my end...

https://i.postimg.cc/XYw6M1k0/Lemmy-Spacing.jpg

14
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

I kinda feel bad killing bees for their honey and wish we could be friends without enchanting or corrupting them. We normally take care of bees to share their honey IRL. :(

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While I'm on the subject, I actually wish there was a version of PD or some gameplay in SPD where you can save creatures instead of slaughtering them as the only solution to everything you encounter. Otherwise, it can feel like you're just in a power struggle with the Dwarve King and Yog is really a protector to stop anyone from wielding the amulet's power to grant wishes.

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I'm not even sure the amulet wants to be freed from the dungeon as it resists granting your wish to ascend by making it harder to leave... unless you keep killing everyone! After that, there's no lore on if it's a good or bad thing for anyone to have it back in the world, but based on that, it appears to create an undesired balancing effect that counters the wish granted which makes it more like dealing with a Jinn or blood craving demon.

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Not that I hate that idea as it makes for good storytelling but the game does have a pretty loose definition of the title "Hero" when you're really just breaking into someone else's house to loot and kill a bunch of homies who were unwillingly caught in the middle of the whole thing... lol. It might actually make more sense if the player characters were demonic creatures trying to rule the dungeon based on their actions in the story-line.

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I do like playing chaotic characters but sometimes it's more satisfying to be clever and helpful like Link... and while sometimes funny... not always absurdly murderous like Deadpool. Anyway, just thinking out loud!

 

Hi! I like Shattered PD and its dev more than enough to make a special trip to give Lemmy a try. I just have one request...

The bright pure white text over the pitch black background theme here burns the text into my eyes where I can literally still see it hovering in front of me when I blink and look away. I'm not exaggerating that I honestly can't visit here unless things are a bit grayer or some other softer colors are used.

Please and thanks!

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