Missouri House Republicans passed a resolution Wednesday that seeks to make it harder to amend the state constitution.
Lawmakers voted 106-49 to pass the resolution, almost strictly on party lines, with Majority Floor Leader Jon Patterson, R-Lee’s Summit, being the only Republican to vote no.
The resolution now goes to the Senate, which has already approved its version.
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The resolution, if passed by both chambers, would ask voters whether it should be harder to amend Missouri’s constitution through the initiative petition process.
Even though this will likely pass both chambers, it still has to go to a plebiscite.
Hopefully Missourians are smart enough to vote down this attack on our rights. Luckily, voters have been pretty good about things like this (except for the rollback of the lobbying reform "Clean Missouri" act). Still, people need to be aware of this.
So I've played a fair amount of the Settler games, as well as the more recent Anno entries: 2070, 2205, and 1800. I find those games super micromanage-y, especially the Anno games. But not stressful. Like in Anno, you can just kinda keep things on autopilot, not doing very much, and things will be OK (though the AIs might start getting stronger).
Anyway, that's a good take that Frostpunk is more of a puzzle game. I hadn't considered that. If that's the case, that might explain some of my, aversion. Because that parallels somewhat an experience I had with another game: Wargroove. I was looking at Wargroove as a TRPG/SRPG (akin to Fire Emblem or Final Fantasy Tactics), where I have wide latitude to execute my own strategies. So in Wargroove, I kept trying to do my own thing, but kept losing the level. It took me awhile to realize the game wanted me to complete the level its way, not my way. And that's when I realized it was more of a puzzle game and less a strategy game. Which is weird, because I played Advance Wars as a kid. Though maybe it's because I was a kid I didn't realize it was a puzzle game at the time.
It might be with Frostpunk that I'm doing something similar. Expecting a colony manager, a la Banished, but not seeing the puzzle game aspect. I'm making those narrative decisions based on nothing logical. Rather emotional: "Oh these kids are gonna starve! I better do this instead of helping the workers!"
Thanks for this; this was helpful, for real!