Keegen

joined 1 year ago
[–] Keegen 4 points 1 month ago* (last edited 1 month ago) (1 children)

With their Prime just released, I thought it's a good time to revisit this frame. I have little to say about Xaku myself, I never played them much and I'm not a huge fan of their kit, powerful as it is. Xaku lovers, this is your time to shine!

[–] Keegen 2 points 1 month ago (1 children)

A 30min episode yet it felt shorter than usual! This was the character growth episode, for both Emilia and Subaru. Recalling Subaru's arguably lowest point right before the speech was brilliant, man has grown so much since then! Things are looking up so much I'm dreading what's coming, this is Re:zero after all and we're only at the mid point of the season. Even the "sv_cheats 1" using knight himself finally showing up only makes me more anxious for what's to come.

[–] Keegen 3 points 1 month ago (1 children)

Gapacho is actually some sort of cryptid, unintelligible noises only perceivable as words for those around him, impossible to capture in image - visible only inside of your mind, shows up out of nowhere and disappears just as fast whenever it's convenient. Someone call the SCP foundation, I think we have a loose one here!

[–] Keegen 6 points 1 month ago

My favorite frame, and another one that has received a massive power-up since his last thread! I mentioned it before but I love Nezha. Strap in, this will be a long post! I play a lot of tanks. 4/5 of my most played frames are tanks. Nezha was what I finally settled down on after playing Rhino, Inaros and Revenant. He's just such an amazing generalist that it's never a wrong move to bring him, no matter the mission. He's very fast with his Fire Walker + passive which makes him a good pick for any speedrun mission, like relics or captures. Damage boost with Blazing Chakram and incredible survivability with Warding Halo makes him a great boss slayer. And Divine Spears (pre-augment) were OK CC if you needed some. He's never the absolute best pick, but he's also never a wrong one. The one thing he wasn't quite great at was AoE nuking, you had to rely on your weapons for that. Of course, this has changed completely all thanks to Divine Retribution! Now Nezha has the complete package, going fast, having a dmg boost, not dying and nuking crowds! This augment turned an ability many people subsumed over into one you base his whole build around. Here is what I'm running on my Nezha:

The most important stat becomes range, you want to get as much of it as you can. Overextended in a no-brainer, so is Stretch. The reason I'm running the Archon version is because I also use Panzer Vulpaphyla with Shocking Claws which makes the Quills it shoots out proc electricity, triggering the Archon Stretch (don't ask me how that works, spaghetti code). This is absolutely not necesarry but a nice to have bonus if you use the Panzer. Your core energy economy mod is Equilibrium, Nezha's 2 causes each enemy it hits to drop a guaranteed health orb. Even if you can only hit one enemy, that's still 30 energy generated for you, and you will almost always hit at least 3-4. The Umbral set is great as Nezha loves all 3 stats it provides. You can easily just run the base versions of the mods and do just fine. Adaptation is another no-brainer, your Warding Halo + your armor + Adaptation will make you nigh invincible. The Arcanes are to taste, although Grace is incredibly good if you have it. Blessing works exceptionally well on Nezha given you are already incentivized to spam his Chakram and generate health orbs that way. This could be Guardian or Augmented as well, both solid options. The Aura is another personal choice, I like Sprint Boost because Nezha's run speed coupled with his slides allows him to completely forgo bullet jumps in favor of just sprinting though the mission. Growing Power is a good option too, as is Brief Respite for some extra shield gating from your Blazing Chakram and Divine Spears spam. Cunning Drift is pretty much the BiS Exilus mod, more sliding and more range - both things we love!

Now that I've explained my mod choices, it's time to talk about the star of the show - Divine Spears + Divine Retribution! This ability requires you bring specific weapons that can enable it. Anything that relies on status to kill will do, for melee that would be anything with Melee Influence (the scaling gets pretty funny if you can hit a lot of speared enemies) or a Glaive Prime with it's guaranteed slash procs. For guns, my favorite in the Strun Incarnon. Build for status and Viral/Slash it outputs an insane number of procs. One important thing to note is that the augment has a specific quirk to it - if you kill a speared enemy in one shot with the weapon's raw damage, no statuses will spread to others. This can be pretty annoying for anything non Steel Path, but I found a workaround. Using your Blazing Chakram is a pretty good way to build up a cascading amount of heat procs on all speared enemies without killing them outright, as the Chakram's initial damage isn't that high. Of course, just using your weapons to kill everything low level is also completely viable.

That pretty much wraps it up! This really ended up being quite a long post, but I really really love this frame. He's the frame I play as most of the time and my reliable ally in any mission as a 95% solo player. Here is a bonus fashionframe of my Nezha to end it on:

[–] Keegen 3 points 1 month ago (3 children)

Seasonal death counter: 3 (+0, based on how this season started I thought we would have a lot more of those, I feel kinda silly for making this counter now...)

Dragon blood is some serious stuff, not only did it regrow Subaru's leg, it even grew back the bandages and his shoe somehow! Impressive! Regulus really is speedrunning the "most hated character" title, which is pretty impressive as he has some serious competition with Capella and Gluttony. Man is just truly vile.

What a cliffhanger post-ending! Al sounds just as surprised to see someone respond as Emilia did, wonder if he found one of those communicators somewhere and tried using it.

[–] Keegen 1 points 1 month ago (1 children)

The whole point of having Aegis Gale is to free yourself from the Blazing Pillage spam. That and it's genuinely hard to fit in two augments at the same time without making serious sacrifices to the build.

[–] Keegen 1 points 1 month ago* (last edited 1 month ago) (3 children)

My solution to the "running out of shields" problem, which is especially prevalent against the Infested, was subsuming Rebuild Shields (Condemn is a solid option too) over her 3 which you don't really use now with no need for it for Blazing Pillage anyway. Pay 500 shields (or much less if you run efficiency) to get almost 7k back every 12sec, pretty good deal!

Edit: Forgot to mention Sentinels are also very good with the Guardian mod, couple it with the Bond mod that I forgot the name of that reduces all companion ability CDs when killing enemies with 3 or more statuses and a Tazicor or Helstrum on your sentinel to prime for you and you can lower the 30sec CD by a lot.

[–] Keegen 5 points 1 month ago

I wanted to revisit Hildryn first cause she's gotten a massive glow-up since her original post in the form of her new augment, Aegis Gale. No longer is she forced into the incredibly boring Blazing Pillage spam gameplay, she can now take to the skies and rain down death like she was intended to! She went from a frame I farmed purely so I can subsume her for Pillage to one of my absolute favorites all thanks to this augment. The augment allows you to turn your Balefire while in Aegis Storm into a burst fire cannon, firing out 4 projectiles with a single button press and adding extra damage to it scaling with your maximum shield capacity (which given that you are Hildryn, should be pretty impressive). Changing it from the clunky charge-up into a burst fire alone is a huge QoL improvement already (especially with the accessibility settings letting you turn it into a proper full auto), but the extra scaling damage is what really pushes your Balefire into a proper endgame capable weapon. My one complaint is that I really wish this would just replace your actual primary fire, having to hold down M3 is pretty awkward. I know there is the augment for her 1 that you could run with this one, but no one is gonna be doing that given how much stronger the alternate fire is compared to the charged primary.

[–] Keegen 2 points 1 month ago (1 children)

For all of Subaru's faults, man has a determination that I don't think Kazuma would have. One particularly gruesome death would likely be all it took for him to fuck off to a far away place and turn this show into a slice of life (at least until the now unchecked witch cult ran rampart and caught up to him). Subaru might not be the cleverest, but despite some truly sanity-shattering things happening to him he just keeps going.

[–] Keegen 12 points 1 month ago (2 children)

The eye opening moment is when one of these threads touches on a subject you know a lot about and the top upvoted comment is spouting complete bullshit. See it once and you start to doubt the credibility of every other highly upvoted comment that looks legit but could be just as wrong, you simply don't know enough to immediately disprove it.

[–] Keegen 2 points 1 month ago (4 children)

Yeah, I've wondered that too. He doesn't even really need a weapon either, just spill his secret and he gets an instant heart attack anyways. Unless I forgot some detail from Season 1 (I very well could, it has been a long while) there is no penalty for suicide over getting killed and with how gruesome most of his deaths are he really could use an easy way out.

[–] Keegen 89 points 1 month ago (1 children)

Extremely rare SFW Oglaf!

12
submitted 4 months ago by Keegen to c/[email protected]
 

The sentient-warframe chimera, the forgotten, weakest part of The New War - Caliban!

Release date: 2021-12-15

Passive: Adaptation, but worse. It applies to teammates as well but they are either shield gating or running the real thing.
Razor Gyre - Become a spinning vortex of death. Hold MB1 to accelerate the maelstrom, increasing damage or target an enemy by tapping MB1 to dash toward them. Hitting enemies inflicted with Sentient Wrath creates a destructive blast.
Sentient Wrath - Smash the ground sending out a radial wave of destruction. Those not killed by the initial blast are helplessly lifted into the air, where they take amplified damage for a short time.
Lethal Progeny - Call on Caliban's Sentient aspect to produce up three Conculyst comrades to fight by his side, and repair his shields.
Fusion Strike - Converge three streams of raw energy upon a single point, causing a massive reactive blast. The fallout from the blast will strip the armor and shields from all enemies that touch it.

Acquisition: Pure pain. Main blueprint is purchased from the Market. Component blueprints are acquired from Narmer Bounties after completion of The New War.

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submitted 4 months ago by Keegen to c/[email protected]
 

The waverider, the other water themed frame, beaten by a random Grineer henchman in her own lore entry - Yareli!

Release date: 2021-07-06

Passive: Everflowing with the seas, whenever Yareli moves for at least 1.5 seconds, she gains the Critical Flow buff that increases Critical Chance on her secondary Weapon by 200%.
Sea Snares - Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.
Merulina - Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.
Aquablades - Tear through foes with a trio of orbiting aquatic blades.
Riptide - Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's Damage.

Acquisition: Main blueprint is acquired by completing The Waverider quest. Component blueprints are acquired through Research inside the Ventkids' Bash Lab within the Clan Dojo.

 

The phantom, the reaper, the devourer of Forma himself - Sevagoth!

Release date: 2021-04-13

Passive: On fatal injury and entering Bleedout, Sevagoth's body petrifies into a broken tombstone as his Shadow manifests itself.
Reap - Sevagoth’s Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death’s Harvest over time. The souls of the dead fill the Death Well.
Sow - Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.
Gloom - Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.
Exalted Shadow - When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the enemy asunder with a collection of Melee-focused Abilities.

Acquisition: Main blueprint is acquired after completing the Call of the Tempestarii quest. Components each have a 10% chance of being awarded as a bonus reward at the end of Void Storm missions exclusively in Neptune Proxima, Pluto Proxima, or Veil Proxima.

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Weekly Warframe: Lavos (self.warframe)
submitted 5 months ago by Keegen to c/[email protected]
 

The alchemist, master of the elements, "HUNTER! Try another ability!" the frame - Lavos!

Release date: 2020-12-18

Passive: Purifying himself from all ailments, Lavos cleanses all active negative Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal Orb.
Ophidian Bite - Lash out with a toxic serpentine strike, consuming the target to heal Lavos.
Vial Rush - Dash forward, crashing through enemies and leaving an icy trail of broken vials.
Transmutation Probe - Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second.
Catalyze - Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy.

Acquisition: Main and component blueprints are available from Father with Entrati standing.

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Weekly Warframe: Xaku (self.warframe)
submitted 5 months ago by Keegen to c/[email protected]
 

The fragmented one, 3 frames in a trench coat, Unlimited Gun Works - Xaku!

Release date: 2020-08-25

Passive: Shifting their pieces unpredictably, Xaku has a 25% Dodge chance to harmlessly phase through incoming enemy weapon attacks, while protected by a 25% Damage Reduction against area of effect damage.
Xata's Whisper - Wield Void damage for all attacks from equipped weapons when activated.
Grasp of Lohk - Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament.
The Lost - Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny.
The Vast Untime - Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage.

Acquisition: Main blueprint will be awarded upon completion of the Heart of Deimos quest. Component blueprints are acquired from Cambion Drift Bounties.

16
submitted 5 months ago by Keegen to c/[email protected]
 

The better engineer, turret frame, erectin' a dispenser - Protea!

Release date: 2020-06-11

Passive: Every 4th ability casted by Protea gains an additive 100% Ability Strength bonus.
Grenade Fan - Throw out 3 grenades in an arc. (TAP) Creates a slashing, staggering swirl of shrapnel. (HOLD) Protea reconfigures 3 Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break a Satellite is destroyed to extend the period of invulnerability.
Blaze Artillery - Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks.
Dispensary - Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack and energy orb.
Temporal Anchor - Drops a Temporal Anchor which, after a short duration, Protea rewinds to triggering a temporal implosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in that time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor vanishes.

Acquisition: Main blueprint is rewarded upon completion of The Deadlock Protocol quest. Component blueprints can be acquired from within the Granum Void.

10
submitted 5 months ago by Keegen to c/[email protected]
 

Gauss' best friend, the meatball man, the vore frame - Grendel!

Release date: 2019-10-31

Passive: Devouring his prey whole, Grendel slowly digests the enemies he swallows via Feast. Each enemy still alive in Grendel's belly passively grants him 250 Armor, to a maximum of 1,250 bonus armor at the 5 enemy cap.
Feast - Swallow an enemy whole and store it in Grendel’s gut. Hold to vomit out stored enemies covering them in toxic bile.
Nourish - Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer Viral Damage and energy sources provide more energy. These buffs extend to squad mates.
Pulverize - Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.
Regurgitate - Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints are awarded by completing certain missions on Europa using Locators, which can be purchased from the Arbitration Honors vendor found in any Relay.

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Weekly Warframe: Gauss (self.warframe)
submitted 6 months ago by Keegen to c/[email protected]
 

Fastest land-based frame, master of kinetic energy - Gauss!

Release date: 2019-08-29

Passive: Gauss has access to a special battery meter filled up by running that gives him buffs depending on fill rate and affects some of his abilities.
Mach Rush - Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
Kinetic Plating - Generate armor plating that converts a portion of absorbed Kinetic Damage into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.
Thermal Sunder - Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.
Redline - Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints drop from Tier C Disruption on Kappa, Sedna.

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Weekly Warframe: Wisp (self.warframe)
submitted 6 months ago by Keegen to c/[email protected]
 

The fan favorite, extra T H I C C, channeling the sheer power of the sun to tickle enemies lightly with it - Wisp!

Release date: 2019-05-22

Passive: Wisp weaves between dimensions whilst she is airborne, gaining a cloak that renders her and her Companions completely invisible to enemies indefinitely until she lands or fires a weapon.
Reservoirs - Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.
Wil-O-Wisp - Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.
Breach Surge - Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
Sol Gate - Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.

Acquisition: Main and components blueprints are acquired from defeating the Ropalolyst on The Ropalolyst, Jupiter.

17
submitted 6 months ago by Keegen to c/[email protected]
 

The shield maiden, 2nd best Railjack pilot, Atlas' gym partner - Hildryn!

Release date: 2019-03-08

Passive: Utilizes shields instead of energy. Improved shield gating duration and immunity to health damage while Overshields active.
Balefire - Charge and launch devastating bolts of fire.
Pillage - Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.
Haven - Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm - Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.

Acquisition: Main blueprint can be purchased from Little Duck upon reaching Rank 2 - Agent with Vox Solaris. Component blueprints can be acquired from Exploiter Orb.

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