Keegen

joined 1 year ago
[–] Keegen 2 points 4 months ago (3 children)

I remember this frame being insane on release to the point her rapid damage ticks crashed the game for some people. Then she got "fixed" which also nerfed her to the point of irrelevancy. I never seen much of her since then. I never played her much myself, especially post her changes, did this frame ever get her teeth back or is she still just a worse Volt?

[–] Keegen 6 points 4 months ago (4 children)

Ruri really is getting all the "crappy" dragon traits and none of the cool ones! Breathing fire, crackling with lightning and spewing hallucinogenic venom are not exactly traits very useful in modern society. Getting flight or shapeshifting instead would be awesome! I like how she stared to wrap her horns up for safety after they covered them up in the nurse's office.

[–] Keegen 11 points 4 months ago (5 children)

Yeah, I was very dissapointed by that as well. As far as I'm aware, the only time it matters is when

Act 3 spoilerThe Emperor offers you the Astral tadpole, if you used any worms you have to pass a check that grows harder the more worms you consumed to resist using it, if you abstained you can just say no.
Big shame that's all that remains of this system.

[–] Keegen 47 points 4 months ago (11 children)

Yeah, stuffing more worms into your brain being purely a beneficial mechanic with no drawbacks is a very weird choice. This whole system was honestly better in early access than it ended up being, having the tadpoles be just a dialogue option with a very easy check but consequences the more you used them. The ring that Omeluum gives you was even supposed to help, only to get changes into a boring Charm resistance ring on release.

[–] Keegen 3 points 4 months ago (1 children)

Oh Caliban! A frame so bad, so forgotten DE literally has to give him away to everyone upon his rework just so people actually get to experience the thing. I hope Pablo is cooking cause this guy needs a full course meal! With a single redeemable ability rendered obsolete by the armor/damage type rework Caliban has nothing going on for him. Add to that the abysmal acquisition with timegated droptables and high-end Railjack resources required to build him and it's no wonder the poor guy is completely forgotten. This guy is in a state as dire as old Hydroid was. Here's hoping his rework turns out as good as that one did!

[–] Keegen 3 points 4 months ago

Merulina works the same way Rhino's Iron Skin and Nezha's Warding Halo work, during the 4sec invincibility period after casting all damage you take adds to it's HP pool. Even with no HP absorbed, getting an extra 10-15k effective HP (depending on power strength) for 25 energy with a guaranteed 4sec of invulnerability is nothing to sneeze at! As always, the best defense is not getting hit, and not being bound to clunky K-drive controls thanks to Royal Merulina helps a lot with that.

[–] Keegen 4 points 4 months ago* (last edited 4 months ago)

Yareli really went from rags to riches since her release! Changes to her 4 and her new augment, Loyal Merulina, contributed the most to making her into a really good generalist frame. That augment alone just does so much for her. No longer are you bound to the clunky K-drive movement, but on top of that you also get 5 sec of invincibility whenever you cast this ability. And you can recast it as often as you want! It also lets you use subsumes on her 3, before it was very clunky to do so as you couldn't use them while riding Merulina. On top of all that, it even shoots out Sea Snares for you! She's up there now with the likes of Nezha, Rhino, Revenant, etc. as a solid good-at-everything kind of frame. She's got the damage buffs, grouping abilities that act as a low level nuke and a very solid survivability ability. Give this frame a go again if you only remember her release state!

[–] Keegen 7 points 4 months ago

This looks much better than the last trailer, I appreciate how so many of the animations are clearly inspired by the janky but charming original ones. My biggest complaint from the Teaser was the overly talkative player character. Don't turn the Nameless Hero into your bog standard "must comment on literally everything that happens" character so many modern games have.

[–] Keegen 4 points 5 months ago

The newest upcoming Prime is here (sorry Lavos and Xaku)! A Warframe know more for his amazing subsume ability than the frame itself. I gave this guy an honest shot when he came out, I even managed to farm 2 of him rather painlessly, he just never felt good to play to me. Not only is he a massive forma hog, being 2 whole frames in one with an exalted weapon on top, his killing potential always felt...lackluster. His shadow is also rather disappointing, normal melee or just any good gun will be far more deadly (Exalted weapons in general are long overdue a rework). Gloom is an absolutely amazing ability to give to other frames, though. Any frame that struggles with surviving can benefit from the massive slow and lifesteal Gloom provides, it makes Saryn literally immortal (baring one-shots) with the constant damage ticks from Spores.

[–] Keegen 6 points 5 months ago

Man aspires to become an interspecies reviewer

[–] Keegen 7 points 5 months ago (1 children)

I feel very whelmed by that ending. I've read enough manga to adopt the "the journey matters, not the destination" mindset when it comes to it, as so many times the endings just leave me feeling mixed. I had a good time for most of those 154 chapters and that's what matters the most in the end.

[–] Keegen 4 points 5 months ago

I really like Lavos in concept. A frame utilizing cooldowns in place of the traditional resource like energy or shields other frames use is really interesting. But his CD numbers are just too high for what you get out of them. That and the requirement to prime enemies with status before being able to nuke just makes him really clunky to actually play. His 4 also has a very awkward hitbox, being a circular AoE but not really as only the probes actually hit enemies, leaving a ton of gaps between themselves as they expand.

 

Grab your shiny Umbra Forma before it's gone for 8 weeks! It can be yours for the measly price of 150 Steel Essence! A bargain, really!

This post was in no way sponsored or endorsed by THE CONCLAVE

 

The original engineering themed frame is here, the creator of bouncy castles (RIP bounce pad) himself - Booben!

Release date: 2013-05-17

Passive: Vauban inflicts 25% extra damage with his weapons and abilities against enemies that are incapacitated and unable to move.
Tesla Nervos - Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.
Minelayer - Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.
Photon Strike - Drop a targeting beacon that calls in a devastating laser artillery strike.
Bastille - Erect a containment field to capture enemies and suspended them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.

Acquisition: Vauban's main blueprint can be purchased from the Market. Vauban's component blueprints can be bought from the Nightwave Offerings.

 

A sister to Banshee, with a very different theme. The queen of ESO - Saryn!

Release date: 2013-03-18

Passive: Status Effects inflicted by Saryn's weapons and abilities last 25% longer.
Spores - Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.
Molt - Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Toxic Lash - While active, attacks deal additional Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.
Miasma - Releases a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints are obtained from defeating Kela De Thaym on Merrow, Sedna.

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It's time for the original sound based frame, the main cause of integer overflow damage numbers - Banshee!

Release date: 2013-03-18

Passive:All of Banshee's equipped weapons, including Gunblades such as Redeemer, and weapons equipped on Sentinels should they be present, are treated as silent.
Sonic Boom - Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Sonar - Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
Silence - Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.
Sound Quake - Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.

Acquisition: Banshee's blueprints can be researched from the Tenno Lab in the Dojo.

21
Weekly Warframe: Nyx (self.warframe)
 

The psychic mind manipulator is here, it's time to discuss our femme Excalibur - Nyx!

Release date: 2013-01-29

Passive: Enemies are 20% less accurate when targeting Nyx (except while Absorb is active).
Mind Control - Nyx invades the psyche of a target, confusing enemies and making them fight for the Tenno cause.
Psychic Bolts - Nyx launches a cluster of force bolts at enemies, using telekinesis to adjust flight paths and seek nearby targets.
Chaos - With a powerful psychic blast, Nyx causes mass hysteria on the battlefield by confusing all enemies to attack random factions.
Absorb - Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge. Nyx's Weapon damage is buffed based on incoming absorbed damage when the Ability ends.

Acquisition: Blueprint purchasable from the market, components drop from Phorid on assassination missions that appear during an Infested Invasion.

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18
Weekly Warframe: Ash (self.warframe)
 

Another week, another Warframe! Following the release schedule, it's time for our sneaky assassin - Ash!

Release date: 2012-10-25

Abilities:
Passive: Slash procs inflicted by Ash's weapons and abilities deal 25% more damage and last 50% longer.
Shuriken - Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.
Smoke Screen - Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.
Teleport - Ash teleports towards the target, bringing him into melee range and making enemies vulnerable to finishers.
Blade Storm - Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.

Acquisition: Blueprint purchasable from the market, components drop from Venus Proxima (Systems), Neptune Proxima (Neuroptics), and Pluto Proxima (Chassis) Survival, Defense, Exterminate, and Volatile missions.

 

We've jumped way ahead in release schedule last week due to Hydroid's rework, so I'm bringing us back to it. Starters are done, but one frame that was there since the begging was skipped over. It's time for her fiery entrance!

Release date: 2012-10-25

Abilities:
Passive: Reveling in the heat of combat, Ember gains 5% extra Ability Strength for every enemy burning with an active Heat status effect within a 50 meters radius.
Fireball - Charge and release a fiery projectile that ignites enemies on contact.
Immolation - Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.
Fire Blast - Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.
Inferno - Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks.

Acquisition: Blueprint purchasable from the market, components drop from General Sargas Ruk on Tethys, Saturn.

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