You can manually restart in OW - it’s an ability you can learn from one of the characters you meet.
MurrayL
In my experience, if people are going to bounce off the game it’ll come down to one (or more) of three reasons:
- They hate the flight controls
- They hate the feeling of being on a constant timer
- They hate the lack of explicit direction in what to do next
It’s one of my favourite games of all time, and it has good reasons for all of the above, but it’s definitely not for everyone!
And for anyone wondering, my counterpoints to the above would be:
- Learn to use the autopilot but don’t trust it; learning to manoeuvre precisely will come over time
- Don’t overthink the timer element; pick just one thing to investigate and focus on that, anything else is a bonus
- Use the ship’s computer and follow the unknowns; avoid walkthroughs unless you’re absolutely 100% stumped on what to do next
Business cards are still very much used in Japan, which I’m assuming is the exact target market here.
The DC had upscaled art so the old game looked good enough on 1080p screens, plus a few new bits like character portraits.
This is a complete repainting & reanimating of the assets to 4K quality. Very different! Just compare screenshots and you’ll see.
Not to mention native console ports with crossplay multiplayer
Yeah I used to use GOG Galaxy as a meta launcher, but switched to Playnite and never looked back. Supports way more libraries, and has some fantastic metadata plugins like HowLongToBeat integration, so I can sift through my backlog based on time to finish.
Except this new release doesn’t erase the existing game, and doesn’t prevent people from continuing to make mods however they want.
It’s a new version with new features and content, and they’re even giving it to existing owners for free, but people still find a way to complain.
There are prebuilt solutions in some common engines, and companies like Multiplay that will help with development and hosting, but ultimately it depends on the specific needs of each game.
What works well for one project might be overkill for another, so studios have to spend a lot of time figuring out their needs and building something bespoke for it.
Turn-based all the way for me. I need time to think about my moves!
I want to love RTS games, but I just don’t have the executive function skills needed to prioritise tasks and make decisions fast enough to do well. Single player against CPU is sometimes doable if there’s an easy mode or cheats, but online multiplayer is just impossible.
Not just iPhone 15 either - it’s only on the 15 Pro or above
As a kid I thought they were shouting ’Uncle Fester!’ and wondered what the Addams Family had to do with WW2
TLDR: the ‘novel technique’ is PWAs