MxRemy

joined 1 year ago
MODERATOR OF
[–] [email protected] 14 points 1 month ago (4 children)

I have voted twice a year, ever year, for the entire time I've been old enough. That said, I really can't remember the last time I actually expected any meaningful change from it... Electoralism is a bandaid at best, and a distraction at worst. At least in the U.S., maybe it's different elsewhere.

[–] [email protected] 11 points 1 month ago

Aside from all the very valid criticisms everyone else has pointed out, there's one thing that always made it totally unusable for me... When you open the app, the very first thing it does is show your front-facing camera?? What kind of unhinged behavior is that, are they trying to ruin my day?!

[–] [email protected] 39 points 1 month ago

The 40 hour work week was a goal set by people working way more brutal hours, not infrequently 7 days a week. People fought really hard for decades to change it, and when I say "fought" I mean literally. Many of them were murdered by the state or corporations for it. But they got there.

May I introduce you to the 4/4/4 movement?

[–] [email protected] 46 points 1 month ago

This kinda conflates hate for the unethical practices of the company with hate for the quality of their products, which seems unfair. As a company they're definitely bastards. There was a long, long period of time where their products were pretty unquestionably top-notch compared to everything else out there. However, for a while now everything has been going really downhill. Then recently it's really accelerated, especially with them leaning into AI. These days I hardly even miss them anymore.

[–] [email protected] 8 points 1 month ago (9 children)

I apparently agree with most people that the liberal comments aren't contributing anything and should be removed, but this also seems like it must be a pain in the ass to moderate. It's a shame there isn't some way to just reduce the number of them showing up here in the first place... Don't want our mods getting burnt out afterall.

[–] [email protected] 2 points 1 month ago

I think my biggest suggestion might be to try to avoid the huge industry of companies selling "makerspace" stuff to libraries, i.e. GlowForge, etc. All of it is wildly overpriced and underpowered, at the supposed tradeoff of having a lot of support. It's a bad trade, the support isn't worth it.

Try to build your own open source equipment, like Voron for 3d printing, OpenFlexure for microscopes, all the Precious Plastics designs for plastic scrap processing, etc. Building these from scratch is ultimately cheaper. Also, it means you'll know how to fix anything that could possibly go wrong, since you know it inside and out

Don't worry about not having the necessary skills/experience. It's all very learnable by anyone, and also there are definitely members of your community with those skills willing to help out. On that note, you really want the community running this thing more than the library admin. They know what they want/need.

Pay attention to the environmental and health consequences of this stuff EARLY ON, before you invest in something terrible. Use easily compostable materials like PHA and hempwood, or post-consumer recycled stuff like PETg from used soda bottles. Get into making/recycling your own materials if/when you can.

That's what i can think of for now, hopefully that's at all helpful.

[–] [email protected] 2 points 1 month ago (2 children)

I work in a makerspace, that's in a public library.

[–] [email protected] 3 points 1 month ago

I'm like a 3-ish, and I do. I equally enjoy adult books though, if that helps or complicates whatever you're trying to suss out.

[–] [email protected] 5 points 1 month ago

I use Reflow Filaments's PA-CF from recycled fishing nets all the time, it's WONDERFUL stuff. Might be using the same source?

[–] [email protected] 1 points 1 month ago

I got the game as soon as I saw this post, and have been playing it off and on for the last few days. The UI isn't just bad, it's like kinda pretty broken! At least on my GrapheneOS/Pixel 7 Pro, anyway. The game is also really really confusing?

...All that said, I actually really like this idea, and I'll keep playing in hopes the rest improves over time. Also in hopes that anyone else in my area joins in lol, it's pretty quiet here.

[–] [email protected] 7 points 1 month ago

I don't have a lot of mod experience, but I am bi and frequently online. If this is a "the more the merrier" type situation, then I'd be happy to pitch in as well.

[–] [email protected] 3 points 1 month ago* (last edited 1 month ago)

I'm pretty perpetually broke, all my family and friends eat meat, and I live in good ol' purple state Pennsylvania (not Philly or Pittsburgh).

In my personal experience, being at the very least vegetarian IS easy, even in my far-from-ideal conditions. I want to take people at their word when they say it would be hard for them, but it's kind of incomprehensible to me. I even still eat at restaurants! Honestly I don't even really cook that much, 'cause I'm lazy and don't have a lot of free time. When eating out, you just try to do your due diligence to avoid getting any hidden meat, and if you wind up with some anyway, well at least you tried. I will admit it's somewhat harder when I'm visiting rural Alabama, but not even by that much really. More on the level of minor inconvenience than anything. It's not even more expensive, meat costs a fortune compared to like... beans.

 
 

I'm back with another noob support question, despite me being a moderator and this being a very small community atm. As far as efficiency/optimization is concerned, what's the best approach to making a really big open world, and then how do I actually implement it?? My stack:

  • OS: Windows 10
  • IDE: VSCode
  • Game engine: Haxe Flixel
  • Pixel art: PixiEditor
  • Map making: LDtk

I know how to just make one huge level, that's easy enough, but I've heard that might be inefficient memory-wise? I tried setting up multiple levels in LDtk, and importing each level into its own FlxTilemap. But then I couldn't figure out how to get more than one tilemap to actually display? Only the first one I add shows up. Maybe the second one is loaded but just hidden underneath it, but if so, how do I tell a FlxTilemap where it should show up? They seem to default to (0,0) and I didn't any method to change that. Or maybe you can just only have one tilemap in any given scene at a time? Would it be better to use the render method of the LDtk api instead of a FlxTilemap? I heard FlxTilemap is more efficient because it batch renders everything, whereas the LDtk api renders each tile as its own sprite.

One last question. When I switched from Ogmo to LDtk, suddenly I couldn't compile to Neko anymore. I get an Uncaught exception - std@module_read erorr. I can test the game in HTML5, but it's slower, and also for some reason the browser keeps caching old versions of the game so I have to clear everything to see any changes.

Places I've looked for answers so far:

Maybe the answer is actually in these sources, but I'm too much of an amatuer to see it? Either way, I'd really appreciate some advice!

 

Sounds pretty good! It's printed out of PHA (polyhydroxyalkanoates). This is a food safe naturally occurring material synthesized by bacteria, and it is fully biodegradable in a reasonable time span, in any biome, with no microplastics. Design from SolidZone, material from Filaments.ca Regen collection. Once the world figures out how to get sustainable pinene resin working, I want to try running a vacuum resin stabilization on it as well.

 

Working on a text-based game in HaxeFlixel, and I'm wondering if there's a best practice for dealing with the text itself. There's a lot of it, and it's full of newlines and quotes and such. I imagine putting it in the actual Haxe script is probably not the best way, since you'd have to use a zillion escape characters? So like maybe a Markdown file where you could tag each text block something appropriate, and then parse it from Haxe?

EDIT: I ended up just keeping all the dialogue in a simple .txt file. I wanted to make adding dialogue as accessible as possible for people with limited computer skills, basically. And it actually turns out that Haxe's string parsing will handle alllll the escaping for you, so they can pretty much use any characters they want! Except colon (:). They just have to give the dialogue a title inside colons like :this:, and I have it set up to parse the .txt into a dictionary where the titles are the keys and the dialogue is the corresponding value.

 

Has anybody managed to get this to work, using any version of Haxe or any OS? Every one I try has various errors and won't load. 😅

If anyone has, I'd LOVE to see your yml file/etc for it!

 
 
 

Some friends and I are trying to learn Haxe together by working on a simple game. We're all like pretty much total amateurs at this stuff. For collaborating I set us up a repo for it on Gitlab, and I've been trying to run the actual code through Gitpod, but I can't get it to work... Has anyone else done this successfully?

Just to focus on ONE error at a time, here's this: I get a workspace loaded up seemingly successfully, with Haxe installed. But when I try to run haxelib setup for all the requisite libraries, it asks me for an install directory, and I apparently do not have write privileges?

 

Just some of the ones that happen to be doing anything interesting right now:

1 2

 

Is there a Fediverse option for hosting fanfiction, or maybe web novels/serials/etc? Like an AO3 alternative, basically. I looked around but couldn't find one, the closest thing that kinda works are the blogging platforms like writefreely. If there isn't, do you think fanfiction would be a good candidate for federation?

 

I saw somewhere that, instead of attaching images directly to Lemmy posts, you should instead post them to a Pixelfed instance and link to it. If a lot of people did that, it should reduce the load on Lemmy instances. I made a Pixelfed account so I could do that, but I don't like that people have to click through to see the image. For some ridiculous reason I kinda thought the image would show without having to do that lol. Are those the only two possible options, or am I missing something?

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