ProdigalFrog

joined 1 year ago
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[–] [email protected] 10 points 1 week ago (1 children)

The remake has much better gunplay and graphics, and overall has been 'smoothed out', but personally I think the new casting choices were unbelievably bad, and take all of the soul out of the game.

If you can get past the jank of the original (and get the community patch to add the old music back in), I personally think the original is the better game by far, but I was a huge fan of the original, so I'm biased.

[–] [email protected] 2 points 1 week ago (1 children)

Ah, the clickbait thumbnail. I was confused since you said the headline was a question.

[–] [email protected] 3 points 1 week ago (3 children)

Was that comment intended for a different post?

[–] [email protected] 3 points 1 week ago

Could be an interesting base for DistroBox.

[–] [email protected] 1 points 1 week ago

I was surprised he gave that any amount of credence as well, I would've put that in the 'doesn't work' pile for sure.

[–] [email protected] 10 points 1 week ago* (last edited 1 week ago)

I made sure to mention that in the post body text, especially as Matt annoyingly often makes videos about pie in the sky tech. I just thought it was neat that, in concept at least, this technology could become something we see in the world in 20 or 30 years.

 

This isn't yet a viable technology, even in the lab, but I thought it was interesting enough to share, and definitely screams solarpunk if it became viable in the future after much more research and development.

[–] [email protected] 23 points 1 week ago (2 children)

The Eternity Dev has returned, and released a new update for it. Last I checked the update hasn't released on f-droid due to the build failing, but it is available on aurora or play store.

[–] [email protected] 4 points 1 week ago

Some of these concepts could be applied to a smaller lot, the biggest hurdle would be the rampant draconian HOA's that would have an aneurysm if this stuff was applied.

[–] [email protected] 11 points 1 week ago (2 children)

Star Wars Galaxies and Ultima Online had open world housing as well, I believe.

[–] [email protected] 2 points 1 week ago (1 children)

Cheers for that! :D

[–] [email protected] 6 points 1 week ago* (last edited 1 week ago)

The biggest concept that stuck with me from this movie is when Andre talks about building 'beacons of light' in the world when darkness seems to prevail, or when a new dark age of information comes.

I thought back to this film, and that moment in particular, when I first came across the solarpunk movement, which seems to be the one movement that really embodies that concept.

[–] [email protected] 8 points 1 week ago* (last edited 1 week ago)

Are there really that many companies screwing over consumers? I’d appreciate if Stop Killing Games actually kept a running list of which companies and which games are anti-consumer.

Before Ross started this campaign, he'd been steadily creating a video series dedicated to cataloging games that are killed for the past 8 years, called Dead Game News. Here's a link to a playlist of the series, and you can see the titles of the games that have been killed in the title of the episodes. The Crew is certainly not alone, it was chosen to be a centerpiece of the campaign because it had so many people who owned it, having a fairly high profile shutdown, and being a super clear-cut example of a publisher actively disabling a game that clearly didn't need to be.

I’m also not sold on the idea that a ban is the only way to protect consumers.

Instead of banning it completely,

I want to point out that outright banning live service games has never been suggested or wanted in this campaign. The proposed solution is to make it a legal requirement to have an end-of-life plan for live service games that are not subscription based. This would effectively mean the publisher/developer would need to account for the need to make the game playable after they decide to end support from the beginning of development, and make choices that would make that possible (choosing software and licenses that won't conflict with an End-of-Life). Alternatively, they could either make it not require a central server at all, or make it subscription based.

While the game is supported, they would still be able to run it however they please, their profit model would not be banned, the only thing that changes is what happens when the game is no longer profitable enough to support.

I’m in favour of the Buddhist idea of impermanence. Everything is temporary and trying to make a game exist forever is as silly as trying to live forever.

There's nothing wrong with that, but many people have the philosophy of preserving our history, so as to learn from it, and for future generations to experience. I personally am very grateful that I can read the thoughts of someone who lived a thousand years before me in a book, thanks to fanatical archivists who preserved it. It's the closest any of us can come to experiencing a time machine, the very concept can fill one with awe. Nothing will last forever, but I and many others derive meaning and value from keeping history alive for future generations to learn from, to enjoy, to ponder. Us preserving things in our corner does not disturb someone else from living with impermanence, it is only there for those who wish to partake.

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